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Feature

What the hell is Cloverfield, anyway?

It all stands out to me as clear as yesterday. A scrawny, bright-eyed teenager circa ‘07, sat across the aisle with his friends, popcorn gripped between thighs, the SMS touchpads of flip-phones being thumbed impatiently. It’s the opening weekend of Michael Bay’s Transformers and we are ready to see some gigantic robots. Our excited chatter is quickly hushed with the operant cue of the dimming house-lights and the sound of a worn projector sputtering to life. Images of an upscale house party fill the screen—a scene so far removed from our expectations that the question as to whether we were…

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News

No Man’s Sky finally revealing its mysteries when it launches this June

It’s been a little over two years since ambitious space exploration game No Man’s Sky, with its “planet-sized planets” and “universe-sized universe,” was first announced back in December of 2013. Since then, the game’s trailers and various press showings have been great at capturing the imagination, but haven’t exactly shown us too much of just what this game is about. What’s there to do in this massive universe? What sort of creatures and people live in it? What’s this all leading up to? As with J.J. Abrams and his mystery box, part of the excitement of No Man’s Sky comes…

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News

Director J.J. Abrams just gave Gabe Newell some tips on what games can learn from film. We should listen.

In 1943, psychologist Abraham Maslow created a system to figure out an age old question: what do people want? He called it his “Hierarchy of Needs” and it ranged from the basic physiological desires such as food and water at the bottom to the heady realm of self-actualization at the top. You’ve probably seen the chart. It looks a lot like the food pyramid. Something similar happens in the realm of culture. For every consumer of media, there is a range of “needs” that occurs. We orient our free time in a similar way and for many folks, there is…