It was Failbetter Games’s seventh birthday yesterday, and so, to mark the occasion, the London-based studio decided to make an announcement. You remember that terrific nautical adventure game Sunless Sea (2015)? The one in which you sailed across a vast, dangerous ocean, collecting a range of storie
OMORI isn’t dead but it has been delayed again. The team behind the upcoming “surreal psychological horror RPGmaker game” has released a new trailer and explained why the game isn’t out yet. To make a long story short: the team admits it “underestimated the amount of time to create a video game.” Th
A soft whimper causes you to look up from your work. It’s your dog, who is sleeping peacefully in bed. Is she dreaming? Her legs twitch slightly. Maybe she’s running around in a field, chasing a squirrel. She’s too old to do that now, but you like to think that the tiny mammal stood no chance in the
Jarek Beksa first encountered the need for audio-based games when working for Orange—the telecommunications company—in Poland. He was doing a usability study with voice recognition and speech synthesis applications, during which, one of the blind testers said, “Nobody makes games for us.” It drew Be
I work, live, and study in Washington, D.C.—undoubtedly one of the world’s most political cities. Here reside the highest stratum of politicians, lobbyists, and corporate cash-mongers. Here, too, live the downtrodden, the marginalized—systematically oppressed people of varying color, socioeconomic s