mgs5
News

Metal Gear Solid V’s nuclear disarmament event begins

Nuclear deterrence has long been a subject of Metal Gear Solid games: the idea that if all sides of a conflict have weapons of mass destruction, then nobody will use them. But is that really peace? That’s what a special mission in Metal Gear Solid V: The Phantom Pain hopes to address. A cutscene associated with the event was datamined from the game files a few months ago, but now Konami has officially kicked off the event itself, which invites Phantom Pain players across all platforms to dispose of the nukes they’ve built or work together to forcefully disarm uncooperative…

1-PJsxQmqHEJA9730Hg9BBwQ
News

The tortured existence of the town that supposedly inspired Silent Hill

A new victim of the Silent Hill mythology has been uncovered, and it is neither in the form of a new game or a new movie (thankfully, for the latter at least). A recent addition to The Campo Santo Quarterly Review, a journal curated by the ombudsman of the small yet star-studded game studio of former Telltale talent, details the riveting yet distressing tale of the “the real Silent Hill.” Written by Duncan Fyfe, the article “Survival Horror” focuses on the ruined town of Centralia, PA, the begrudging inspiration for the 2006 film Silent Hill. Though the film was never shot there,…

Skullgirls_1
News

Skullgirls gets heart ripped out by Konami, continues beleaguered existence

Game development doesn’t have enough drama to make a good TV show, normally. But, if you forced me to make a show for TNT (oh alright, if you insist), I would pull inspiration from the fighting game Skullgirls developer: Lab Zero. Just this last week their publisher Konami, without telling Lab Zero, requested that the game be delisted from PSN and XBLA. The game is slated to be taken down before the month is out, but there is a chance that Lab Zero can recover by using another publisher. Failing that, they can try again next year. The thing is, this…

squarehole
News

Will playing handheld games ever translate well to the big screen?

Back in the halcyon days of 1991, a game you played on your television was very, very different than the one you played in your hand. The dominant portable platform, Nintendo’s Game Boy, showed green-scale images that blurred when they moved. Their NES counterparts were relatively crisp, bright, and smooth. But the lesser version was the only way to get a taste of your favorites away from the couch. Fast-forward twenty years, and Sony’s Playstation Vita can pump out stunners like Uncharted: Golden Abyss; squint and it’s hard to tell the difference between this and its PS3 cousin. Companies like…