Stroke is a new short game from James Coffey that plays a bit like a movie theater roller coaster ride. You know the sort: short vignettes that advertise the brand of the theater right after the previews finish but before the movie starts. These shorts are known for their over-the-top nature and fla
“What actions are ideal in a jump curve?” asked Playdead level designer Martin Fasterholdt to a sizeable crowd for his panel at the Game Developer’s Conference. In a discussion that stemmed from Fasterholdt’s own master thesis, the “You Say Jump, I Say How High?” panel explored the varying degrees o
Just as photographs generally look good with a black and white filter, no matter the subject matter, it’s become increasingly apparent to me that stripping a game of its textures almost always produces a cool effect. One of the artists working on The Witness seems to agree—she was able to produce th