Sometimes you have to make sacrifices. In publisher Kitfox Games’s upcoming The Shrouded Isle, those sacrifices are lives. It’s a cult village management game to be released in February 2017 by design lead Jongwoo Kim, writer Tanya Short, and artist Erica Lahaie. The Shrouded Isle is meant as a haun
The dream starts small. It feels big, but in the grander scheme of life and business, it is small. You have a convenience store, and a small one at that—just a few shelves and one part-time helper. But maybe—just maybe—it can be something more. If you work hard, if you make the right choices, and if
Before is a new spin on the survival game from Rust developer Facepunch Studios where, rather than controlling a single character, players must lead a whole tribe of cave people to survive in an intimidating post-Ice Age world. Up until now, we’ve had a few opportunities to gawk at the game’s natura
Cavemen games seem to be the next big thing, a natural evolution of the survival genre. Now that the post-apocalypse is becoming a little tired, it makes sense to reach way back to pre-civilization for something fresh. Big titles like Far Cry Primal and WiLD may be the ones people are talking about,
Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Crowtel (PC) BY Sinks Imagine this: you’re just another crow hotel manager, living their simple life and minding their own business. You don’t want to be the next Ritz Carlton or anything—you
The Sacrifice, made by team foxboard for a Ludum Dare is, at first glance, a difficult-to-impossible resource management game. Players direct a town comprised of five families, assigning seasonal tasks and trying to maintain enough housing, food reserves, morale, and secrecy. At the same time, playe
Back when the first SimCity was released in 1989, the editor of Computer Gaming World magazine, Johnny L. Wilson, was commissioned to write a guide for the city management sim called The SimCity Planning Commission Handbook. In a manner befitting the complexity of the original SimCity, Wilson didn’t
Even people who don’t give a shit about art are aware of the masterpieces of the Italian Renaissance. If you think you’re an exception then let me destroy that notion for you. Heard of the Mona Lisa? Statue of David? How about The Creation of Adam? If you have (and, yes, you definitely have) then yo