management

A game about sacrificing villagers will challenge belief systems

Sometimes you have to make sacrifices. In publisher Kitfox Games’s upcoming The Shrouded Isle, those sacrifices are lives. It’s a cult village management game to be released in February 2017 by design lead Jongwoo Kim, writer Tanya Short, and artist Erica Lahaie. The Shrouded Isle is meant as a haun

Conveni Dream tries to make management sympathetic

The dream starts small. It feels big, but in the grander scheme of life and business, it is small. You have a convenience store, and a small one at that—just a few shelves and one part-time helper. But maybe—just maybe—it can be something more. If you work hard, if you make the right choices, and if

Before gets NSFW in its latest update (but it’s still beautiful as heck)

Before is a new spin on the survival game from Rust developer Facepunch Studios where, rather than controlling a single character, players must lead a whole tribe of cave people to survive in an intimidating post-Ice Age world. Up until now, we’ve had a few opportunities to gawk at the game’s natura

Before continues to take shape as the prettiest prehistorical survival game

Cavemen games seem to be the next big thing, a natural evolution of the survival genre. Now that the post-apocalypse is becoming a little tired, it makes sense to reach way back to pre-civilization for something fresh. Big titles like Far Cry Primal and WiLD may be the ones people are talking about,

Crow money, crow problems

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Crowtel (PC)  BY Sinks Imagine this: you’re just another crow hotel manager, living their simple life and minding their own business. You don’t want to be the next Ritz Carlton or anything—you

A videogame about sacrificing townspeople to an unseen god

The Sacrifice, made by team foxboard for a Ludum Dare is, at first glance, a difficult-to-impossible resource management game. Players direct a town comprised of five families, assigning seasonal tasks and trying to maintain enough housing, food reserves, morale, and secrecy. At the same time, playe

The original SimCity guide was basically a textbook on urban development

Back when the first SimCity was released in 1989, the editor of Computer Gaming World magazine, Johnny L. Wilson, was commissioned to write a guide for the city management sim called The SimCity Planning Commission Handbook. In a manner befitting the complexity of the original SimCity, Wilson didn’t