limbo3-large
News

Meat Boy, Mario, and the perfect platformer jump

“What actions are ideal in a jump curve?” asked Playdead level designer Martin Fasterholdt to a sizeable crowd for his panel at the Game Developer’s Conference. In a discussion that stemmed from Fasterholdt’s own master thesis, the “You Say Jump, I Say How High?” panel explored the varying degrees of the best and most dynamic of 2D platforming jumps. His primary examples for the talk being the frenetic Super Meat Boy (2010), the classic Super Mario Bros. 3 (1988), and the precision-driven Limbo (2010) from Fasterholdt’s own Playdead (a game he claimed he was incidentally “too young” to work on…

minecrafthill
News

The AI being forced to climb Minecraft’s highest hills

Somewhere in Microsoft’s New York offices right now, an artificial intelligence is busy repeatedly trying and failing to climb a hill in Minecraft (2011), as if a modern day reenactment of the Sisyphus myth. This AI is being watched by a team of five computer scientists, and its many deaths are being meticulously recorded. Its name is Project AIX, and it’s part of a new open source initiative from Microsoft to advance not only games, but artificial intelligence as a whole. It’s a project not dissimilar to the one going on at Germany’s University of Tübingen entitled Social Mario, the concept of which…

mariolearning9
News

Social Mario teaches AI to learn by imitating each other

As videogames are frequently focused on having a single human player interact with dozens or even hundreds of computer-controlled characters at a time, they tend to be particularly fertile ground for development of artificial intelligence. This is why it should come as no surprise that when the Chair of Cognitive Modeling at Germany’s University of Tübingen decided to create new ways for artificial intelligence to grow and interact, they opted to do so through the lens of Nintendo’s Mario series. Dubbed Social Mario, the project’s concept is simple: Rather than reacting to players or following the scripted commands of a programmer,…

PUP - DVP
News

PUP’s latest music video is an alcohol-fueled videogame riot

If great art does in fact flourish out of restraints, then it’s no surprise that the chiptune melodies of early games have so firmly embedded themselves in the hearts of the generations that grew up alongside them. This is particularly apparent in the mutual infatuation that the realms of videogames and music videos share. Just look at Bonobo’s Silver or Royksopp’s Happy Up Here videos that each clearly borrow from games, for example. The opposite is just as much true in the case of Mobigame’s mobile game Truckers Delight (2010) and Buncho Games’ adaptation of Jamiroquai’s Virtual Insanity video. a manic, machinima mixtape of footage The latest video for…