Knossu finds the horror in non-euclidean architecture

Knossu‘s wall textures sizzle as if they’ve been half-cooked on a frying pan. It’s like someone went nuts with the spray paint tool in Microsoft Paint and the most garish colors they could find. Have you ever bitten into something that was way too sour? Imagine that vigorous and unbearable taste carved into blocks; that’s what I’m staring at. On top of that, each pixel in these walls fidgets intensely as I move around and it makes me immediately uncomfortable. The impression is that I’m being stalked by something overbearing and encompassing.  This is bold opening up with a description…


What’s the difference between a maze and a city? In CNNT, you’ll never know for sure

Maze designers are under no obligation to make their creations difficult to traverse. A maze is simply a collection of branching routes, one of which leads to an exit on the other side. In theory, these routes can be readily navigable, and in that sense all cities are mazes. In practice, however, maze design encourages obscurantism: Insofar as the shortest route from point A to point B is always straight line, it’s hard to care about efficiency while adding roadblocks. CNNT, which was created by Lazy Penguin for A Game By Its Cover 2015, attempts to reconcile these two interpretations…


Feast your eyes on the lovely low-poly art of Traces of Light

“She belonged to a different age, but being so entire, so complete, would always stand up on the horizon, stone-white, eminent, like a lighthouse marking some past stage on this adventurous, long, long voyage, this interminable—this interminable life.” – Virginia Woolf, Mrs. Dalloway Sometimes, a videogame’s art style makes you sigh like you’re a Disney princess with a serious crush. Traces of Light, a 3D maze game, is exactly that kind of beautiful. Created by German designer Mikhail Pigichka, the game’s style was born out of some experiments with 3D tools where the main idea was to “colorize the whole scene by different points…


Some rich, handsome couple is going to get lost and starve to death in this "labyrinthine" mansion

There’s a house down the street from me that doesn’t make sense. I live in a totally normal neighborhood in Chicago—lotta old Ukrainian people, plus a bar with tattooed dudes who like hockey—but someone just uprooted a full corner and plopped this enormous obsidian mansion in the middle of it. The weird thing is, it looks great; I don’t think anyone minds its meticulously tended little stone gardens and tastefully tinted windows. The other day I saw the dude who lives there emerge to take out his trash, and it was as God decreed: tailored, soft-purple button-up, gray slacks, dense…


Let’s all leave this cold world and live in a LEGO house together

This week marked the groundbreaking of the LEGO House in Billund, Denmark, a massive structure that aims to be a sort of futuristic Mecca for Lego lovers, design nuts, and artists alike. The 8,500 square foot building isn’t just a building made of LEGOs or a building made to look like it’s made of LEGOs. According to LEGO Group themselves, the LEGO House should be “one place where you can experience the LEGO story and be inspired by the endless possibilities of the LEGO brick.” The building itself is designed by Bjarke Ingels of BIG-Bjarke Ingels Group. Ingels recently designed…