Hyrule subway map
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Classic videogame worlds reimagined as subway maps

Few moments are more familiar in an old-school dungeon-crawler than the opening of a treasure chest, only to find a dungeon map. But if—for whatever whim of your fancy—you’ve been hoping instead for a subway map to unfold itself from those chests, you’re in luck: graphic designer Matthew Stevenson has created six sprawling “subway” maps, based on his favorite NES games. revel in these maps’ ability to evoke warm nostalgia Each map is unique, encompassing the specific visual appeal of the game they seek to compress. The Legend of Zelda (1986) subway map, for example, is intricate and sprawling—based loosely…

Ov5yMYA
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This thread devoted to videogame scanlines is a reason to wake up in the morning

“Scanline screenshot thread. Because 240p is all the p’s I need.” Thus begins NeoGAFfer Peltz’s thread devoted to capturing pre-HD games using pre-HD equipment. Now at 6 pages and over 250 posts, scanning through is a coffee-break-long crash course in the ongoing defetishization of high-definition equipment and resolution. Like learning German to read Nietzsche’s pure, unfiltered thoughts, this can all seem a bit ridiculous: finding beefy old cathode-ray-tube TVs and RGB cables in order to play games at a significantly less crisp image quality. But—like, say, learning German to read Nietzsche’s pure, unfiltered thoughts—it’s hard to argue with the logic…

ScreenShot00181_1
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How could you not love a game with a hook-shot gravity beam?

The developers of A Story About My Uncle understand something vital: there is no better tool/weapon/means-of-locomotion-in-a-game than a grappling beam. The new trailer reveals the platformer has you latching on to tiny land masses and levitating cubes in an attempt to cross deep chasms the way your uncle did. The play style strikes me as something between the first-person leaping of Mirror’s Edge and the parts of Metroid Prime when you were swinging from an electricity beam, but without the quicktime-events of the former and the clumsiness of the latter. You might remember this title as a standout student project…