05
Feature

Music of the Urban Commute: Designing Mini Metro’s Soundtrack

A year ago, when Rich Vreeland (aka Disasterpeace) said that the work on his score for Mini Metro (2015) would be around 90 percent coding, not many knew what he meant. At the time, the only insight he shared was that the results of his work would create procedural audio for the subway system management simulator. When Mini Metro was released with what Vreeland calls an “almost meditative” score, it had a different feel to it than I had expected. The pressure and anxiety that comes with the city-building genre, as experienced in games like SimCity (1989), were minimized by…

pmpy
News

Push Me Pull You’s long stretch to good menu design

Spending time in menus and load screens is often tedious. It can be a time of annoyance and bored Twitter refreshing. Except when it doesn’t have to be. In a blog post from House House, the creators of the recently released competitive game Push Me Pull You, the team described their different approach for the user interface (UI) design of their game’s menus. Instead of a bland menu, House House dreamed of a practically designed UI—one that exists within its own little world. Menus that can even serve as a time for careful reflection, rather than boredom, between the quick wrestling matches of…

minimetrolead
Review

Mini Metro makes mass transportation sublime

I don’t remember much from Jeen-Shang Lin’s Soil Mechanics class. Beyond a vague inkling of his whiteboard doodles and that time he paused mid-lecture to remark on my unexpected presence, most of it remains a formula-laden blur. Except for the one time he mentioned Pittsburgh’s North Shore Connector project. I can still recall his perplexed laugh. “Pittsburgh has some beautiful bridges,” or something like that, he said. “The people know how to build them, how to fix them … so why the hell did they decide to dig a tunnel underneath the Alleghany?” A shrug. More laughter. Then back to…

minimetrolead
News

Learn the science of the subway in Mini Metro

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Mini Metro (PC, Mac)  BY Dinosaur Polo Club New York City admits now that it made a mistake when first rejecting Massimo Vignelli’s subway map back in 1972. It had a modernist design that favored clarity over the clutter of trying to be geographically correct. This meant a preference for turning the urban sprawl into a series of straight lines and bold colors. This visual design is something we’ve come to expect of subway maps these days. And it’s what Mini Metro, a strategy game about…