PaRappa The Rapper

Kill Screen now has a mixtape of our favorite music on Spotify

Spotify recently introduced another category to help people sift through its gargantuan catalog of music. That category was “Gaming.” You’ll find a bunch of game soundtracks and playlists that have been curated with a view to provide an alternate soundtrack to whatever game you’re playing. With this effort from Spotify to lay a bridge across mediums came an opportunity for us, as people into both videogames and music, to do the same. That is why Kill Screen now has its own Guest List over on Spotify that you can follow. Simply put, it’s a mixtape of music we like, and we’ll be looking…

frank ocean

Style Savvy, Frank Ocean, and taking a break from reality

Life’s been busy and stressful. I have little time to unwind, well, aside from my nightly rounds of Overwatch. But this weekend was different. I had finished up most impending work and my partner was gone for the weekend, off on a spontaneous road trip with his best friend. For once, my apartment was quiet, at a standstill. The world was my oyster. So I spent my Saturday night the same way any twenty-something with rare free time and a 3DS might: by cracking open a beer, playing the newly-released Style Savvy: Fashion Forward, and, as luck would have it,…


Kentucky Route Zero’s android musicians are releasing a whole album

To read more from Kentucky Route Zero’s Cardboard Computer, be sure to pick a copy of Kill Screen’s relaunched magazine, Issue 9. /// Junebug, of Kentucky Route Zero’s duo of robotic musicians, is releasing an album. Self-titled and comprised of 11 tracks, the release is an elaboration upon one of the game’s highlights: a late-night performance in a nearly-empty dive bar called the Lower Depths.   Ben Babbitt, one-third of developer Cardboard Computer and the musician responsible for Kentucky Route Zero’s soundtrack, also provides Junebug’s singing voice and instrumentals. After working to craft her sound for Act III’s Lower Depths performance, Babbitt,…

Rez Infinite

Rez Infinite brings the club kid experience to vinyl later this year

A product of 90s club-kid culture, Rez is getting a fancy re-release for PlayStation 4 and PSVR this fall. If you didn’t know, the 2001 music shooter is a bit of a cult classic, mostly among those who enjoy the rhythm and graphics that permeate its stylized game world. Like a psychoacoustic trip? This is the game for you. The re-release is not just upping the game to 1080p and 60 FPS (120 for the PSVR version). Rez Infinite will also be released in a collaboration with game and music retailer iam8bit, featuring a one of a kind vinyl soundtrack…

Skull for INSIDE soundtrack

The mad science behind Inside’s soundtrack

Without giving anything away, there are definitely some freaky experiments going on in Inside, the latest game from Danish studio Playdead. At times, these experiments are depicted through the game’s eye-popping stagecraft, but in other instances, players take the helm as experimenters, tinkering with switches, valves, and other, squishier, things to puzzle out solutions in a manner that would make Dr. Jekyll proud. Inside’s music composer and sound designer, Martin Stig Andersen, conducted his own unorthodox experiments to create the game’s unsettling soundscape. More interesting than the bizarre nature of Andersen’s experiments, though, is why he conducted them and what…

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Spotify finally recognizes videogame music

You’d be hard pressed to find a song you want that isn’t on Spotify—except, until recently, beloved soundtracks of games like Halo (2001), Portal 2 (2011), and even the original The Sims (2000). The release of Spotify Gamers has further expanded Spotify’s gargantuan library, including pretty much every blockbuster soundtrack you can think of from the last 10 years. The library is extremely current, including cuts from No Man’s Sky, I Am Setsuna, and Florence and the Machine’s gorgeous additions to the Final Fantasy XV soundtrack. turns games into sensorial experiences But they didn’t stop there. Spotify is now treating game music like any other…

Wolverine: Admantium Rage

A Wolverine game from 1994 did grime music before it was cool

Producer and DJ Sir Pixalot has rediscovered what is perhaps the first “grime” instrumental piece in the boss track from the 1994 SNES game Wolverine: Adamantium Rage.  Grime is a genre of music that finds its origins in East-London from the early 2000s. The birth of the genre can be found in some rap albums, the lyrics of UK garage music, as well as the thumping rhythms of dancehall and early electronic music. However, this track from 1994—a full eight years before the birth of the genre according to FACT—is throwing a curveball into music history. It seems as though Dylan…


The fierce independence of the No Man’s Sky soundtrack

Samizdat—literally “I self publish” in its native Russian—is a term that buzzes with connective meaning. First used by the poet Nikolai Glazkov, it describes the banned political essays, literature, music, and poetry that were circulated by makeshift independent presses in the Eastern Bloc. A response to the extreme censorship of foreign and dissident works during the 1950s and 60s, samizdat publications were emblematic of a fierce spirit of independence, produced through unlikely means. Carbon-copied verse, hand-typed novels, even bone records cut from old X-rays, were distributed by hand, passed from trusted friend to trusted friend, to be read or listened…

Kynan Deep Space

Deep Space is a soundtrack to a videogame that doesn’t exist

Bad news: Deep Space is a game you will never play. It doesn’t exist except as an implication. It’s the invented backstory for a new record by Joel Williams (also of Wavves-affiliated acts Sweet Valley and Spirit Club). Under the name Kynan, Williams wrote the soundtrack to an imaginary game, which he describes as a “surreal shoot-em-up” in the vein of 1986’s Fantasy Zone. In the end—presumably around track 17, “Self Inflicted Wound Game Over”—you end up destroying the planet in your efforts to eradicate “mutated demon aliens.” The lead track, “Deep Impact,” throbs with huge clanging beats and plaintive synth arpeggios. “Contamination” has grainy washes of sound that…