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Introducing the world’s first 8-player, 360-degree NES

The memories a lot of people share with the Nintendo Entertainment System (NES for short) are typically rooted in solitude. Running across World 1-1 for the first time, embarking on a quest to confront Ganon at Death Mountain, venturing through Zebes to kill Mother Brain—all, for the most part, alone. Multiplayer existed in the realms of games like Dr. Mario, but was always confined to only two players. That changes now. Disney Researcher Bob Sumner and the ETH Zurich team have created the world’s first eight-player NES, one that also projects onto a 360-degree display. Not modding or hacking the system…

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In praise of Mega Man X

Going fast is easy—the challenge is in reacting to the unwritten near-future while maintaining environmental awareness to avoid running into shit. For all the risks to life and limb, the human brain and body craves the thrill of speed. As such, even relatively primitive virtualized acceleration titillates. In the 16-bit era, games like Sonic the Hedgehog and F-Zero managed to create a placebo of velocity; my muscles tingled at every near-miss and last-second pass, or more often my ears throbbed with the rage of repetitive crashes. A lack of larger peripheral vision is what held back the otherwise stylish and…

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Bring order from chaos with this NES glitch simulator

Near the top of a list of a child’s worst fears is an unsaved game crash. It comes swiftly with an onslaught of colors flashing on the screen, the crackle of the soundtrack being halted to a resonating hum, and the impending feeling of doom that you’re probably going to need to take on Bomb Man all over again. Picture Processing is an NES CPU simulator where you try to unscramble glitched-out images from NES titles, back to their original, playable form. The entire title is a play on the colors and randomness of old NES glitches—the start screen is…

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Here’s how Shovel Knight devs made the first modern NES game

The discourse around Shovel Knight, the chivalrous and retrofitted platformer released earlier in the week for Wii U, 3DS, and Steam, is that it’s a NES game developed a few decades after the fact—very reminiscent of blasting renegade robots with Mega Man or pogo-hopping on a cane with Scrooge McDuck.  But in a really fun postmortem on the game at Gamasutra, David D’Angelo of the dev team explains that this is not merely a rehash of the old. The design is result of a thoroughly investigated vision of how games for the classic NES would look today if its predecessor,…