News

Netflix’s new horror movie is what you should be watching for Halloween

There are a lot of horror movies on Netflix. 99% of them are awful*. So it makes sense, in terms of Netflix’s long-term plans to provide half of its own content, that they would want to remedy this situation themselves. Better curation? Okay, yes, but in lieu of that we have I Am The Pretty Thing Th

Making a survival horror game without all the clichés

Narayana Walters, a computer science student at Appalachian State University, is fed up with seeing the same old designs in horror and survival games. But rather than sticking to moaning about it, Walters is doing the admirable thing of making his own: a non-linear, open-world survival horror game c

“Cuba’s first indie game” wants to be much more than that

Videogames haven’t been kind to Cuba. In 1996, A-10 Cuba! had players decimating Cuban military defenses from an aircraft; the following year saw GoldenEye 007 on the Nintendo 64 depict Cuba as a hostile jungle full of source-less bullets; it didn’t even let up in 2010, with the arrival of Call of D

A theatrical game about the difficult art of conversation

A Ghost in the Static doesn’t tell you anything. All you know is that you’re a figurine constructed out of some sort of wire and are left to explore a dark, mysterious room. Then you encounter another character in the room with you, and that’s when something unique happens. Much of A Ghost in the St

Gravity Rush 2 will have you fight huge, living cities

“Holy shit!” That’s the correct reaction to finding out that Gravity Rush 2 will have city-sized enemies. In fact, they actually are cities—the screenshot above is of a Ghost City, which “eats entire buildings, reconstructing them as limbs as it fights.” That is the coolest shit. This info comes fro

Dark Train is a mystery made of paper worth unfolding

Paperash Studio has done everything creative you can do with paper, except put words on it. The studio’s textless adventure, Dark Train, is made entirely out of papercraft and code—a carefully folded world of bats and belfries, soccer fields and sleazy hotels. Its title flirts with the idea of being

One game creator’s way to overcome depression? Make an uplifting game

The blinds are drawn. The room is dark and quiet. It’s past noon, and you’re still in bed. Your eyes are fixated on the carpet, bland and beige. The walls are white and bare, the furniture is hard and stiff. What is supposed to be a safe and comfortable space feels more like a prison—you are trapped

NYU Game Center’s new scholarship targets women game designers

Famously, the videogame space can be an unpleasant place for women. From professional game designers to the most casual game players, women have repeatedly encountered a two-fold problem when exploring the world of videogames: our experiences are continuously ignored (often accused of being “fakes”)

Japanese artist creates music with obsolete technology

A lot of newer music has been deemed inane and ridiculous for sounding like broken technology. Dubstep’s sound, for example, has been compared to the sound of hitting a metal pole with a chainsaw, the sound of robots dying, the sound of a root canal. According to Wendy’s: “Dubstep sounds like a brok

Show your support for next year’s smuttiest FMV game

The Chuck Tingle adventure game is now looking to be “Kickstarted in the Butt.” If you’re not familiar with Chuck Tingle this will all come as quite a shock. He is perhaps the internet’s best supplier of smut, writing short erotica with titles like “My Ass Is Haunted By The Gay Unicorn Colonel” and

Along Came Humans wants to make colonization great again

What if Spore (2008) hadn’t been a complete and total letdown? What if Sim City took to the stars, with colorful aesthetics a la Kerbal Space Program (2015) and a friendlier, simplified interface? What if a smart, streamlined game could offer you all of that and more? Along Came Humans, created by T

Here it is, the latest nostalgia ploy for the Tsum Tsum generation

One of my favorite things to see compared are Funko POP! figures (of the United States) with Good Smile’s Nendoroids (of Japan). The two are at once comparable—both being a popular series of uniformly designed figures—but also incomparable. POP!s are chibi (small), cheap, and most of all: ugly. Whil

Representing depression through game mechanics

There is a point in the depths of depression where you will begin to drown in your garbage. I don’t mean that as metaphor—I mean literal garbage. Unwashed dishes, dirty laundry, bags of trash, boxes from take-out for all the times you couldn’t find the energy to cook (which is every time). And, of c

Battlefield 1’s tiny handgun is here to humiliate you

Picture this: you’re in the Battlefield 1 open beta. Chaos is happening all around you. Buildings are falling, gunshots are whizzing past your ear, narrowly missing. The fear of an airstrike or mustard gas bombing always looms in the background. As the action crescendos, an enemy jumps out of a bush

Manual Samuel makes a slapstick comedy about being alive

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Manual Samuel (Windows, Mac, Xbox One, PS4) BY PERFECTLY PARANORMAL Manual Samuel could be described as QWOP (2008) with a story. It’s about a man who is hit by a truck, dies, and is then resu

Now you can hang ICO and Shadow of the Colossus paintings on your wall

There isn’t a lot of videogame art I would hang on a wall. In fact, to date, there is only one piece of videogame-related artwork in my house, and it’s Judson Cowan’s rendition of Lordran from Dark Souls (2011). Now, I think may have found it some company. Cook & Becker, an art dealership, is now se

Game Boy-style visuals are too good at being creepy

The Game Boy is an icon of ’90s innocence. It’s a kid playing Tetris (1984) while sprawled across their bed. Or a bunch of kids trading Pokémon (1996) in the sun with a Game Link Cable. Nintendo’s original grey handheld is not typically a vessel for horror. But you try telling that to the people who

DUSK is the grubby circus act a ’90s-style shooter should be

DUSK is an intentional throwback. It’s a game that deliberately, lovingly evokes the running, gunning, and no-reload bullet-dispensing of ‘90s shooters like Quake (1996), Blood (1997), and DOOM (1993). As with most exercises in nostalgia, it’s also pretty off-putting at first. Why make another Quake

You can finally get your paws on Night in the Woods this January

I’ve spent many months thinking about what my New Year’s Resolution will be as we transition into 2017, and I’ve decided: I’ll live life more like a cat. I’ll prowl human legs, mewling for tuna, and scratch leather sofas to prime my claws. But, mostly, I’ll chill out and do a whole lot more sleeping

The Japanese folktales that inspired Miyamori

Last summer, we stumbled across Miyamori, a lovely folktale-infused videogame about Japanese mythology in the Tōhoku countryside. The game follows a Japanese woman named Suzume as she attempts to find her missing brother. Joined by the shrine guardian fox Izuna—who is looking for her partner Gedo—th

Nicky Case’s newest game looks at how media shapes us

Two years ago, game designer Nicky Case was trying to process the events in Ferguson. Inspired by an image showing how camera framing can alter how a story is perceived, Case went about creating a game playing upon these notions. Though the initial post about the game went viral, Case admits they co

Framed 2 will bring more comic-panel shuffling to videogames

Acclaimed noir puzzle game Framed was touted for its ingenuity, taking elements of comic-book panel design and implementing them into its videogame format. Much of the story, then, existed outside of Framed‘s panels, allowing players to fill in the blanks. Lead designer Joshua Boggs attributes this

Kill Screen is looking for a new Editorial Director

Yesterday, Kill Screen‘s Editorial Director, Clayton Purdom, announced his departure in the only way he knows how. We’re sad to see him go. But that does mean we’re now looking to fill that gap he has left behind. In short, we’re looking for someone who can steer the ship of all of Kill Screen‘s edi

Karma. Incarnation 1 doesn’t hold back on the psychedelia

In AuraLab’s Karma. Incarnation 1, I’m controlling Pip. Or rather, I’m directing Pip along his journey. Pip is a worm-like creature, but he wasn’t always that way. Once upon a time, he was merely a lost soul. After his lover gets captured by an elusive Unknown Evil, Pip ventures off alone into a sur

El Hijo could be the spaghetti-western of your dreams

A man in black, little more than an extension of the flat shadow of the umbrella he carries, rides across an open desert. On his saddle sits a naked boy—a wide brimmed hat his only protection against the burning sun. The pair stop at a post, a marker, and the man places the boy on the sand. “You are