Everything, an open-universe game about the nature of being

Everything is coming exclusively to PlayStation 4 in the near-ish future. Er, that is, Everything, the next game by David O’Reilly. Not, you know, everything. It’s a simple idea with a huge scope: you can embody and play as everything that you see in the game’s universe. Damien DiFede, the game’s programmer, has had to come up with a new way to create and design levels to accommodate this ambition, treating objects more like ecosystems. When O’Reilly says “you [can] be anything you want” he means it. While this promise of being able to become anything does seem to be a…


The videogames preparing us for space

“There is only one essential question: What’s the next thing that could kill me? Focusing on that thing, whatever it is, is how you stay alive.” Ground Control, this is Commander Chris Hadfield describing his experiences as an astronaut and career as a pilot for the Canadian Forces, North American Aerospace Defense Command (NORAD), U.S. Air Force Test Pilot School (TPS) and U.S. Navy. To get the full story, just read An Astronaut’s Guide to Life on Earth (2013). It’s incredible. In order to successfully complete three space missions, two space walks, and live aboard the International Space Station (ISS)…

Desert Golfing

Desert Golfing’s first unbeatable level has finally been discovered

Chris Adam played a lot of golf in 2012, and that’s putting it mildly. He must have been quite good, because one could not play as many holes as Adam did while triple-bogeying left, right, and center. But how many holes did he play that year, you ask? Well, according to the world record certified by Guinness World Record: 14,625. That is a lot of golf for a lifetime, let alone one year. “809 full rounds of golf and seven 9-hole rounds,” as Golf Digest helpfully explains. All that golf adds up to 4,866 fewer holes than the point at…


No Man’s Sky finally revealing its mysteries when it launches this June

It’s been a little over two years since ambitious space exploration game No Man’s Sky, with its “planet-sized planets” and “universe-sized universe,” was first announced back in December of 2013. Since then, the game’s trailers and various press showings have been great at capturing the imagination, but haven’t exactly shown us too much of just what this game is about. What’s there to do in this massive universe? What sort of creatures and people live in it? What’s this all leading up to? As with J.J. Abrams and his mystery box, part of the excitement of No Man’s Sky comes…


The Year in Space

“Why Is NASA Exploring Pluto? NASA sends spacecraft to other planets because exploring space is exciting.” NASA Educational Technology Services, 2015 The Sputnik Planum, Pluto It emerges out of the ancient, cratered highland of the Viking Terra like a great lake, rippled with vast waves and sectioned into polygonal pools. It is of course, exceptionally dry, though hills of water ice rise up in aligned ripples like the rake marks of a zen garden. It is young, at least comparatively so, like the cheeks of a child yet to be marked with the scars and pockmarks that life accrues. Its…


The birth of No Man’s Sky

If you want more in depth interviews like these, support us on Kickstarter! // Few games have captured the public imagination like No Man’s Sky. Due out in June 2016, the game promises an entire universe to explore: some 18 quintillion planets, which would take some 600 billion hours for players to fully explore. (Who knows, though; never underestimate the public’s appetite for videogames.) This would all be impressive enough, but what turned our heads was the kaleidoscopic array of colors in which the game is painted, full of toxic green skies and impossibly lush plants, dank caves and deep purple…


No Man’s Sky’s newest trailer reveals a release window at last

The new No Man’s Sky trailer kicks off with a Blade Runner-esque “I’ve seen things…” monologue and concludes with a date. It’s not an exact release date, but it is something to look forward to: June 2016 on PC and PlayStation 4. On display in the video are the same bright galaxies and vibrant wildlife that have become so iconic of No Man’s Sky. We also get a look at some combat and, perhaps more interestingly, the discovery of a planet. An overlay during the ship’s descent onto the new world indicates the username of the player who made the…


Corpse of Discovery is like a much grimmer No Man’s Sky

Corpse of Discovery is an upcoming PC game that looks like it combines the horror of being lost on an unknown planet with the wonders of exploration. You play as a stranded astronaut who has to brave the harsh and unfamiliar conditions of new worlds while searching for a way to return to your family. It’s like The Martian in game form, and you can’t get mad at me for making that comparison because the developers over at Phosphor Games said it first. The debut teaser above shows off a variety of locales, including the dusty red planet you seemingly…


Oh right, so that’s what you do in No Man’s Sky

“So what do you actually do?” It’s worrying that this has been the biggest question surrounding No Man’s Sky for the duration of its public existence. At the same time, that mystery is what has probably kept us engaged for the past two years. Every time one of its features is outlined it’s like a math professor rambling incoherently at a class of dimwits looking up at him with bemused faces and admiring eyes. “How?” we ask. “HOW?!” Even if No Man’s Sky ends up being actually quite mediocre when played, the way its creators have flabbergasted us by firing…