Noir

Night Call will bring you stylish French noir from the back of a taxi

Night Call‘s shade of noir-infused drama seems to be one part Drive (2011) and two parts Taxi Driver (1976). Upcoming for PC, iOS, and Android, Night Call will have you playing as a Parisian taxi driver who hopes to find the killer who has orchestrated a number of recent murders around the city. But

Framed 2 will bring more comic-panel shuffling to videogames

Acclaimed noir puzzle game Framed was touted for its ingenuity, taking elements of comic-book panel design and implementing them into its videogame format. Much of the story, then, existed outside of Framed‘s panels, allowing players to fill in the blanks. Lead designer Joshua Boggs attributes this

New female detective game seeks to right L.A. Noire’s wrongs

Ben Wander, a game developer with experience at BioWare and Visceral Games, has wanted to make a game about the 1920s for a while. After years of ogling independent game makers from afar, he finally dove in with a short demo of his upcoming detective game. The premise is that you have to interrogate

Explore a bleak British town in a Kafkaesque adventure game

The northern England town of Grimsfield is bleak—completely desaturated of color, existing solely on small, square dioramas. Its inhabitants, architecture, and virtually everything within it are completely cubular, except for some dashing, rare berets. Everyone within Grimsfield is self-absorbed, th

Let the inky dread of Renoir wash over you in its first trailer

Renoir is a bleak, brooding puzzle-platformer from the recently formed Czech studio, Soulbound Games. No, the name is not a reference to the French impressionist painter, Pierre-Auguste Renoir, nor his lush, saturated style. Nor is it a reference to his son, Jean Renoir, whose film La Règle du jeu t

The virtual Batcave looks good-maybe even too good

When Batman: The Animated Series first aired on Fox, the only way for me to explore the Gotham City it displayed on my TV was with my imagination. Minutes after each episode ended, I’d run outside with a cardboard shield covered in aluminum foil and a bat insignia I’d cut from black and yellow const