Videogame GIFs are one of my favorite things on the internet. Retro game nostalgia less so, but that hasn’t stopped me enjoying the NES game-inspired GIFs that are being showcased on Back to Bits. The website launched today and is a curated animation project created by Washington-based artist Jerry
DUSK is an intentional throwback. It’s a game that deliberately, lovingly evokes the running, gunning, and no-reload bullet-dispensing of ‘90s shooters like Quake (1996), Blood (1997), and DOOM (1993). As with most exercises in nostalgia, it’s also pretty off-putting at first. Why make another Quake
Emily Is Away was released just over a year ago, and since then, Emily has amassed a lot of friends—like, 1.5 million of them. Many of which will be excited to hear that early next year Emily Is Away Too, a sequel of sorts, will be released. Perhaps “spiritual successor” is a better word; Emily from
In 2013, the New Museum in New York presented an exhibition titled NYC 1993: Experimental Jet Set, Trash and No Star (named after an album by Sonic Youth). It curated art from the year of Bill Clinton’s inauguration. Soon after, New Jersey’s Montclair Art Museum featured Come As You Are: Art of the
You’ve lived in the same town all your life, a tiny idyllic village well removed from the world beyond its borders. Life is simple but reassuring in the way of a well-maintained schedule or a checked-off to-do list, and you have very little to want or desire beyond it. You’re content to tread well-w
Brazilian artist Bruno Alberto is a man on a mission: take every movie you loved from your childhood, pick a scene from it, and turn it into a gorgeous low-poly animated diorama. So far, Alberto has only shared four on his LowPolyScenes Facebook page, but boy, they are a good four. Let’s start with
Let me say it up front: the new Ratchet and Clank remake is magnificent. It also feels extremely strange, as though it hails from a parallel universe that isn’t quite our own. In this universe, the 3D platformer is ascendant. Good games are defined by everything it has in abundance: by the quality o
This article is part of a collaboration with iQ by Intel. For Shigeru Miyamoto, the inspiration for The Legend of Zelda (1986) series lay in the natural beauty of his hometown of Kyoto, Japan. As a young boy, the Nintendo designer behind Mario, Zelda, and Pikmin would take hikes around nearby forest
As I sit at my keyboard, trying to figure out what in the world I could possibly say about Star Fox Zero, I find myself forced to concede that there’s not that much wrong with the game as a game. As an engine built to allow players to fly around in a high resolution version of a spaceship apparently
The first time I ever watched Princess Mononoke (1997) was on a grainy bootleg from a relative. I was a kid, maybe nine-years-old, but the otherwise beautiful film’s terrible quality was ingrained in my psyche. Since I was only nine, its fuzziness didn’t bother me. It wasn’t until I was much older,
With its 1989 setting and focus on exploring the wilderness of the American West, Firewatch recalls a time before cell phones and GPS were common tools among those looking for adventure. Before Siri, the best option most travelers had for finding out how to get somewhere was still the simple paper m
Nostalgia for 1990s graphics and the decade’s range of operating systems is hellfire right now. It’s hot as shit and we can’t get enough it. Hence projects like Windows93 exist. Videogames, too, are increasingly incorporating or fully mimicking the early days of consumer-focused computer technology.
You don’t really see screensavers all that often anymore. I know that when my computer enters sleep mode, I just have it set to display a black screen. It’s the same thing for all my friends as well as most offices I’ve visited since turning 13-years-old. Maybe it’s a consequence of our modern habit
Memory and videogames is a complicated crossroads. Not least because there’s a minimum of three types of memory meeting at this particular intersection. The most obvious one is personal memory: we remember the games we played over the years and attach emotions, physical locations, the music we were
Described as a spiritual successor to the delightful Cat Poke, Tick Tock Isle is a point and click adventure game that doesn’t want to reinvent the wheel—and it’ll charm the pants out of anyone who thinks that wheel is outdated or boring. The demo was originally released four years ago by the duo of
“You can’t go back home to your family, back home to your childhood … back home to a young man’s dreams of glory and of fame … back home to places in the country, back home to the old forms and systems of things which once seemed everlasting but which are changing all the time—back home to the escap
I often wonder if the internet of today will ever be as ancient a place as the internet of my youth, some 10 or 20 years into the future—if I’ll look back on my Twitter feed, the various chat programs I use with my friends, and get the same pang of nostalgia I do now from hearing Windows XP boot up
I think it’s time we accept that the GIF has become our symbol for this moment in the digital age. Fleeting, repetitive, ephemeral and yet always the same, the GIF captures the essence of a generation built on the internet: a never-ending loop of recycled information spreading on and on and on, ad i
Kickstarter darling Undertale came into our lives in 2013 with the scent of butterscotch-cinnamon pie. It cradled us in its furry arms, gave us comforting and encouraging glances, before leaving us to rot—cold and alone—for two long years. Now, it’s finally returning next Tuesday the 15th, and I can
Unlike movies, videogames rarely have memorable trailers. Most of the commercials created to show them off are either brief sizzle reels or prolonged, hacky punchlines. The TV spot for the original Gears of War was an exception, however. Undercutting the promise of apocalyptic alien carnage with the