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Pippin Barr alludes to the creative possibilities of games by breaking Breakout
The possibility and fragility of videogames.
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The possibility and fragility of videogames.
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The computer is thinking…
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When 3D spaces were popularized in videogames it led to a new kind of energy bubbling up through creative pores. Those who worked within the medium had a whole new avenue to explore—all this extra space, and what to do with it? No longer did illusions have be figured out, but actual working 3D space
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Fans of Stanley Kubrick’s cinematic adaptation of Stephen King’s horror-drama The Shining have obsessed over the finer details for years. You don’t have to search for long to find some of the wilder theories. There’s an hour-long documentary called “The Shining Code” about how people have decoded me
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If you’re a parent, or have been a parent, then Pippin Barr’s Jostle Parent will be a familiar experience. If you—like me—haven’t had kids of your own yet, then this will only put you off the idea completely. It’s what Barr rightly determines a more tragic riff on the concept behind Octodad: Dadlies
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Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. SOUND SYSTEM II (BROWSER) BY PIPPIN BARR Music and videogames go together like peanut butter and jelly: the visceral experience of play magnified by an equally sensorial accompaniment. In So
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What does a videogame sound like? That’s the question Pippin Barr has been trialing as of late. It might seem absurd at first—we know what games sound like, don’t we?—but he doesn’t refer to diegetic sounds or sound effects that go towards making a convincing world. What he is interested in is the i
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Pippin Barr’s latest game puts you on the wrong side of a Carmen Sandiego chase.
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Full title, no joke: Let’s Play: Let’s Play: Ancient Greek Punishment: Art Edition Edition.
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Pippin Barr takes on Marcel Duchamp and John Cage. The results are as noisy as you want.
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Will yourself to happy.
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The game maker Pippin Barr once wrote a fantastic article for us on his experience playing Painstation, a modification of the classic game Pong, which whips you, burns you, and/or shocks you when you miss. That should give you an idea of the type of games he makes. That’s the type of game Durations