Radio the Universe gets a few pixels closer to completion

Don’t worry: Radio the Universe still exists. The intensely intimate, meticulously detailed cornucopia of beatific pixels which first surfaced circa 2012 is still progressing, slowly but surely, with a planned release sometime later this year (fingers crossed). In a recent update, the game’s creator, 6e6e6e, discussed the array of challenges associated with building up and refining Radio the Universe’s environments. Visual progress like the kind reported last November might look straightforward enough, but it doesn’t come cheaply. “I was busy constructing an imaginary transport line while a coastline froze over,” 6e6e6 wrote on the game’s Kickstarter page late last month.…


Die, die, and die again in this Twitter-based adventure game

When I scroll through my Twitter feed, I’m never hard-pressed to find selfies, silly jokes, personal anecdotes, opinions on whatever dumb, ignorant thing Donald Trump said recently—but what I don’t expect to find is a Choose Your Own Adventure game, complete with pixel art gifs and a seemingly infinite number of choice-related deaths. Pixel artist Leon Chang “launched” (or rather “tweeted out”) his social media-based Choose Your Own Adventure game Leon on October 21st. While not the first to make such a game, Chang’s Leon is the first to combine both gifs of original pixel art and hundreds of burnout…


At last, a virtual art gallery made for bizarre gifs

A building constructed of concrete slabs with a sign reading “Hyper GIF 3D Gallery” awaits you beyond pixelized trees. An open door beckons. Within it, a description of the current show declares “Akihiko Taniguchi, solo show of GIFs.” keep digital art within a virtual space  This is the entrance to a browser-based 3D art gallery. While the street you begin on consists of detailed high-rise buildings—across the street is a restaurant, and next to it a brick building appears to have flowers painted on it—the interior of the gallery itself is, much like physical art galleries, comprised of off-white walls,…


Tough Love Machine: a puzzle of 8-bit companionship

Like relationships themselves, representing the struggles of love in a digital format can be difficult. Andrew Morrish does just that in his newest game, Tough Love Machine.Tough Love Machine offers up a simple premise: unite two hearts. Like so many puzzle games before it, in execution this becomes a challenge as you move the hearts around obstacles using independently controlled left and right “hands,” never letting them fall offscreen to their demise. in the game, as in love, “There is no undo button.” The room is silent when you begin, all 8-bit neon on a solid black background. The intro…