Cyberpunk worlds always seem to draw me in. Whether it’s the derelict planets visited by Spike Spiegel and his bounty hunting companions in the cult classic anime Cowboy Bebop (1997-98), or the replicant-laden world of the famed Blade Runner (1982), cyberpunk has always remained a static aesthetic i
Mad Max: Fury Road (2015) wasn’t a tough sell. It had audiences entranced from its first trailer. A desert slashed with muted yellows and clay reds set against a crisp aquamarine sky spoke for itself. The dies irae of Giuseppe Verdi’s “Requiem” was only there to make sure you never forgot. The first
Pixel art has produced a new trick from up its jagged sleeve—responsive pixel art. Or, as inventive web designer Marcus Blättermann calls it: “resolution-independent pixel illustrations.” Yes, it’s a bit of a mouthful, but don’t worry, interacting with it for the first time should empty your gob as
Don’t worry: Radio the Universe still exists. The intensely intimate, meticulously detailed cornucopia of beatific pixels which first surfaced circa 2012 is still progressing, slowly but surely, with a planned release sometime later this year (fingers crossed). In a recent update, the game’s creator
Horizon Chase mixes old-school pixel graphics with state-of-the-art polygon video game technology to give nostalgic players the ultimate arcade experience.