Advice from Torment: Tides of Numenera

Torment: Tides of Numenera is, in its own words, “chewy and full of strangeness.” The game’s beta sets players down in the city of Sagus Cliffs, where weird humans and alien “visitants” live in squalor beside buried spaceships. You meet citizens who can’t stop sprouting extra toes, others who drink and brood about psychic wars, and one who’s trying hard to stop a robot from having babies. They toil in the shadow of countless dead civilizations, as well as the shadow of the monumental Planescape: Torment (1999), whose themes, protagonist, and aversion to short sentences have been carried over intact…


Torment devs suggest combat won’t be as torturous as Planescape’s

It has been properly established that Planescape: Torment is an legendary work of distorted imagination that happened to have pretty shit combat. But you can sleep easy knowing that the devs who are working on Torment: Tides of Numenera are aware of the opinion and are overhauling battles for the hotly anticipated PC game.  In a recent interview, Jeremy Kopman, game scripter at inXile, promised that battles will be fewer and farther between, with none of those densely-populated group mobs you had to fight in the first game. Also, there’s this: We plan for it to be possible to complete Torment: Tides…


How Torment: Tides of Numenera is leading the charge on transparent game development

The procedure of how games with big budgets are made is guarded as tightly as a mobster in an isolation cell in Alcatraz. We see what the publisher wants us to see when they want us to see it and that’s it. However, inXile are breaking the veil of secrecy by putting the design documents for Torment: Tides of Numenera on an all-access Google doc.  There’s not a lot to see at the moment, unless you’re really into the fine-tuning of roleplaying combat systems and appreciate a good flowchart. But that’s not the point. What’s kind of fascinating is how…


We predicted the $2m Torment project on Kickstarter last year

Not long ago, CRPG was an acronym you didn’t hear much anymore. Then, Kickstarter came along and the CRPG had its Rocky moment. And the latest runaway champion in the computer role-playing game comeback is Torment: Tides of Numenera. Kicked and funded in mere hours, Numenera is a continuation of Torment: Planescape (1999), a game beloved and celebrated for its creative cascade, but which shamefully this writer hasn’t played. (Commence the throwing of stones!) However, one of our writers has, and last year Darshana Jayemanne wrote about the awesome ways in which Planescape busts stale conventions, like trolls drinking homebrewed…