yokai watch 2

Yo-Kai Watch 2 taught me that emotions are a lie, but ghosts are real

I’ve been playing Yo-Kai Watch 2: Bony Spirits every night since I got it. Why Bony Spirits and not Fleshy Souls (the alternative version of the same game)? Because skeletons are cooler, I guess. At least, that’s my reasoning. Yo-Kai Watch 2 comes only a year after the series’s first localization reached the West, following a lot of people labeling Yo-Kai Watch as being the “new” Pokemon (which was even a descriptor before the series ventured westward). As if Pokemon has been gone in the past few years—it hasn’t, and there’s even a new one coming out pretty soon. All life’s…

Pokemon Bones

Look upon the terror of Pokémon Bones

Pokémon don’t have internal organs. At least, that’s what Miles Peyton—a Fine Arts and Computer Science student at Carnegie Mellon—found out when he pulled the skin back on different character models from Pokémon X and Pokémon Y (2013) exposing “skin balloons without flesh or internal organs.” Peyton told me his project, appropriately named Pokémon Bones, is about how 3D models are just hollow, balloon-like representations of things. Using the site The Models Resource, a community-run website where users upload models and assets they’ve ripped from games, he wanted to look at the armature of each Pokémon, the skeleton that determines…

Pokemon Go

The purpose of Pokémon Go

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// I remember the first time I saw Abney Park chapel. I was already in a state of wonder, having discovered that behind a busy high street, not 10 minutes from my flat, a vast forested cemetery lay silent—cut through with dappled paths, lined with ancient graves. But on top of that, to discover the chapel with its derelict spire, its empty rose window and sprigs of green that grew between bricks and tiles and stone, was to enter another world…

Pokemon GO

Pokémon GO will encourage players to visit museums and art installations

As a series that has been primarily confined to handhelds since its inception, Pokémon has always encouraged a certain amount of “go” from its audience. For instance, its commercials frequently feature players wandering through forests and cityscapes, getting to know their hometowns better and meeting new friends along the way. Yet, as much as these games want me to take them to the park or the museum and collaborate with others, I’ve mostly always played them by myself while huddled around a power outlet in my bedroom. And given consistent cries from fans for a main series Pokémon game to…


Pokkén Tournament is killing my Pokémon vibe

“Kids play inside their homes now, and a lot had forgotten about catching insects. So had I. When I was making games, something clicked and I decided to make a game with that concept. Everything I did as a kid is kind of rolled into one—that’s what Pokémon is. Playing video games, watching TV, Ultraman with his capsule monsters—they all became ingredients for the game.” – Satoshi Tajiri in an interview with TIME Magazine, 1999 It’s a fun bit of trivia now, but Pokémon originally grew out of its creator’s simple, childlike sense of awe toward the bugs in his backyard. At…

lavender town

The lingering appeal of Pokémon’s greatest ghost story

The myth goes that when the first Pokémon games came out in Japan back in 1996, over 100 children who played it committed suicide. Others suffered nosebleeds or brutal headaches, or became irrationally angry when their parents asked them to take a break. Eventually, a commonality between the incidents was established—players started feeling the effects when they reached Lavender Town, home of the Pokémon graveyard, and the one dark segment in an otherwise light-hearted game. Furthermore, most of those affected had been wearing headphones instead of relying on the Game Boy’s tiny little speaker. It was eventually determined that Lavender…


Let’s Play Snake brings the classic arcade hit to Twitter

With visuals that can be easily represented using only a line and a dot, and rules no more complex than “get to point b without hitting anything along the way,” classic arcade game Snake has become renowned for its simplicity and elegant design. This, in turn, has lead to its prevalence among a number of platforms, especially those that struggle for visual fidelity, such as graphing calculators and early cell phones. There’s even a version of it that can be played over your favorite YouTube videos. Now, thanks to web developer Yannick Rochat, Snake has been adapted for Twitter. Rochat’s…


Train digital pets to eat eggplant in this cute game

Digital pets used to be the big craze. The late 1990s and early 2000s flourished with numerous digital pet-raising simulators. From the ubiquitous monster-collector RPG Pokémon, the digi-pet raiser website Neopets, the weird creatures within Tamagotchis, the loving pups of Nintendogs on the DS, as well as a slew of others—digital pets were everywhere. As time passed on, the digital pet raising fad mostly faded away (my rare Snow Cybunny on Neopets probably starving to death to this very day). In a modern day effort to reinvigorate the digital pet genre, smartphone game Pakka Pets was born. Pakka Pets bustles…