Pong

Schlong is just like Pong, but with 100% more dicks

Needless to say, this article is NSFW. /// This is a difficult question to ask, so I’m just going to go ahead and get right to the meat of it. Have you ever been playing Pong (1972) and wished that, instead of the rigid paddles, you could get something a little more floppy in your hands? Schlong cou

A real-life table version of Atari’s Pong is on the way

Pong (1972) is such a simple game. Almost any person could draw it on a piece of paper if prompted. Two tall blocks, a smaller square, and a few lines—that’s Pong. That’s why recreating the classic arcade game in the real world requires a little more effort for it to stand out. And that’s exactly wh

A classic arcade game gets the SUPERHOT treatment

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. PUSER TOH (PC, Mac, Linux) SOS SOSOWSKI With the arrival of the Polish-made first-person shooter SUPERHOT, fellow Polish game creator Sos Sosowski decided to make a small tribute to the game’s

PACAPONG’s chaotic arcade game mash-up reflects our remix culture

Part of me wishes that Dick Poelen had gone further. His Mini Ludum Dare #68 game jam entry PACAPONG comprises four classic arcade games: Space Invaders, Pac-Man, Pong, and Donkey Kong. But why stop there? The disruptive child in me begs for more and more to be added. I want this mash-up to be taken

A videogame for all you lonely kids (and adults) out there

There may not be a greater intimation of loneliness than a child attempting to play a videogame that was designed for two persons. Picture them sat cross-legged in front of an old boxy television, completely by themselves, attempting to rush their limbs across two gamepads, and sighing with their en

The first holographic system actually has some games for it now

As pointed out by Hyperallergic, the hypnotic holographic system called the Voxiebox was shown off a week ago at Indiecade East. This marvelous volumetric display has been around since Maker Faire 2013, but has recently made mucho headway in terms of people actually programming games for it—classic-