Embarrassing photos of what the future of games looked like in 1991

If you would have told my 11-year old self that, in the future, we wouldn’t actually all be playing games with big, dorky helmets that used voice-commands to fire eye-lasers and wearing Game Boy fanny packs, my reaction would have been an enthusiastic: Aw, man! I mean, the future of games looked so promising and awesome in this 1991 issue of Omni magazine, which also positioned the Power Glove, the Neo-Geo, and the chin-controller as the next big things. We saw how those worked out. But at least we can remember the future the way it was supposed to be…


Watch a guy in a Power Glove demo the terrible virtual reality of the 90s

This outrageous video of two Italian guys showing off virtual reality gear from the early ‘90s is pretty laughable—a great reminder that while the Oculus seems like the holy grail right now, in a few decades time it will almost certainly be badly outdated. Here’s a little background on these VR enthusiasts’ setup. They created an open-source platform stitched together from various technologies. It ran in MS-DOS and was controlled by the Power Glove. It made use of the SegaScope peripheral for Master System as a VR mask, which sounds to me like a bad idea, even in the 1990s. But…


Today in videogame food news: "Gamer" soda and Power Mitt Oven Glove

We were wildly divided about which of these products was more useful to the modern player of videogames. First, Gamer, a “dedicated beverage brand … created specifically for the videogamer.” Gary Carlson, the owner and originator of Gamer, wants to expand his distribution but alas, many locations will not accept his glass bottles—he needs cans! I am huge fan of regional sodas, pops, and other carbonated beverages, especially if they have caffeine and real cane sugar. While I personally reach for a can of Red Bull while I play Titanfall or Civ V late into the wee hours, that Game_Jam/Mountain…