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Big Pharma combines pretty pastel color scheme with withering cynicism

British Developer Twice Encircled has announced Big Pharma, a game which puts you in the deeply conflicted shoes of a c-level suit at a pharmaceutical conglomerate. It follows the Tycoon playbook: soft, twee visual design over top a game of space and resource management. As in the canonical Kairosoft and Tycoon games, you’ll tirelessly work to minimize some numbers and maximize others, tweaking an optimal profit with nary a thought to the souls you employ. Big Pharma, obviously, takes it one step further: you’re not building railroads or videogames here but pills, which might cure diseases, make people happier, or give them back…

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Factorio gives the middle finger to SimCity’s vision of industrial utopia

SimCity is about building a flourishing biome where citizens can live without dying of smog. Factorio, contrarily, says screw that. It is a game about wrecking the environment by building sprawling, Rube-Goldbergian, obscene, waste-shitting factories out of conveyer belts and tens of thousands of claw arms.  Judging from the new trailer, it loosely fits alongside games like Papers, Please and Prison Architect inside the very trendy space of legitimately good games making a statement for a social cause by having you make awful choices to win. And the cause here I suspect is pollution, as you can see in the…