procedural generation

A new videogame art gallery will consume you

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. These Monsters (PC, Mac, Linux) BY STRANGETHINK Monsters with a psychedelic Rorschach test for a face. There are loads of them, sitting in framed portraits all around the walls of Strangethink

Future Unfolding’s team wants to randomly generate hand-designed puzzles

In his recent book Spelunky, Derek Yu writes about the process of designing his 2008 (and 2012 remake) game of the same name, and often refers to the difficulties introduced by the decision to generate levels randomly. He describes trying to make sure that every time a level is generated, it is new,

Pick up the strangest call of your life in this videogame labyrinth

You come to, upright, in the middle of a room swirling with color. Quickly, you realize the stripped wallpaper isn’t actually moving. It’s you, swiveling your head around, trying to figure out where and who you are—how you got to this ugly room in the first place. The neon walls overwhelm, but not n

Turning Narrative Into A Play Space With Forest Of Sleep

Proteus creator Ed Key and artist Nicolai Troshinsky of Twisted Tree Games have only talked abstractly about their upcoming experimental narrative game Forest of Sleep before. But now, a few months after its initial announcement, the pair have cut into the specifics of what they mean when citing “em

Generate tiny ominous landscapes with this procedural generation toy

Mirror Lake is a strange little thing. Made in a week for Procedural Generation Jam, it creates static black-and-white landscapes, nestled inside a giant patterned bowl and suspended in space. Sometimes the space is dark, dotted with stars and the occasional sun or moon or comet; sometimes it’s a va