Puzzle

The strange appeal of being locked in a room for an hour with friends

It is Saturday night, February 27th, and I am trapped in a submarine. Moments ago I was dancing on my tip-toes across the sidewalk, oddly gallant amid the bitter air of the Bristol harborside. Now there’s a tall man in a yellow jacket bent-double in the corner, sick from weeks of tinned peaches—I tr

Make murder look like an accident in Death’s Life

If you were to rap your knuckles across Death’s wooden door you might expect a black hooded cloak wielding a scythe to welcome you in. This is the most well-known image of Death over here in the contemporary west. But the personification of our greatest fear has a rich history and comes in many form

Delightfully surreal adventure Samorost 3 comes out this March

We got a glimpse of it last year, but now it’s been confirmed that the full, beautiful picture of Samorost 3 will be landing on this planet on March 24th, 2016 for Windows and Mac. This is the next in Czech-based game studio Amanita Design’s Samorost series, which started back in 2003 as a free brow

The unrelenting science of The Witness

When I played a demo version of The Witness at a Sony event in 2013, I was offered two approaches: 1) I could be lead through a basic tutorial of the way the game’s puzzle systems work, or 2) I could be left to wander around the island landscape and discover it at my whim. I chose the latter option,

Secrets sit behind the devilish sound puzzles of Told No One

“You told no one, right?” This is the language we use when speaking of secrets. Something was found out and it must be kept as unknown as possible. It’s telling that Karachi-based artist NAWKSH uses these words to title his videogame Told No One. For it seems to be a tightly woven secret itself. It’