The Games of Los Angeles

Our upcoming print reinvention is going to zero in on the creators we love and their current projects. Three of our favorite upcoming games are from independent Los Angeles-based developers doing exciting, diverse work that nonetheless shares strong aesthetic vision full of pixels, pastels, and bold geometry. They take inspiration from LA’s cinematic history, its geography, and their local hangouts in ways both obvious—the heist hijinks of Quadrilateral Cowboy—and subtle—the way that LA’s growth has erased much of its history inspired Donut County. You can look for more in-depth looks at the developers when our magazine launches next year. Hyper…


Watch ten minutes of Quadrilateral Cowboy’s perspective-twisting mind-jacking

Quadrilateral Cowboy has gone through quite the metamorphosis over the course of development, as we can see in this footage of Brendon Chung showing off the new body-swapping, Betamax-hacking, entering-the-Matrix gameplay.  Originally the game was due out in 2013 and was far less ambitious. It was one of those games where you theoretically learn to code through playing, like Hack ’n’ Slash and Minecraft. “It spurred players to be creative, and tapped into what I feel is a big joy of programming: empowering yourself through learning a new language …. ‘OK, what now?’” Chung told Edge. But since then the…


Quadrilateral Cowboy is not the cyberpunk game you think it is

Brendon Chung’s jury-lauded hacking game Quadrilateral Cowboy is your archetypal cyberpunk game, right? You operate from a Matrix-like control room; it’s a game about hacking; the word “cowboy” is in the title; hover-bikes are a thing. But unlike sci-fi works that focus on sleek but oppressive tech of the distant future, Blendo Games’ vision of cyberpunk subculture looks backwards to VHS and dial-up modems. What gives? Speaking to Edge, Chung explained the unlikely blend of futuristic concepts with obsolete technology.  Tech nowadays is focused on being sleek and attractive. Part of me misses the ugly, clunky interfaces of past decades. I…


Cadence lets you engineer musical architecture in 3D space

Music games and music creation tools tend to be a one way street, running straight forward from front to back. Each step of a sequencer lights up and then dims after the beat hits. And Guitar Hero is a forward scroll with no backsies. But Cadence is an intriguing music puzzle game and music generation tool that asks what if music could be plotted to any point in 3D space. It will probably help to click play on the video right about now, but the idea is that you can hang nodes in space and connect them to produce musical…