Dusk redneck enemies attic FPS 2017

Dusk is how you make a ’90s shooter for today

Living in the Northeast of the United States, David Szymanski grew up surrounded by the eerie woods and old buildings that dot the landscape in that part of the country. This is an area of the U.S. where you can find what Lovecraftian scholar S.T. Joshi calls “The Miskatonic Region,” the setting for many of the author’s strange and disturbing stories. Since the age of 14, Szymanski has wanted to create a first person shooter set in this part of the U.S. Now 26, he is finally making that dream a reality with Dusk. “I’ve always been a huge fan of Doom/Quake-style FPSs,…


Hyperactive shooter DESYNC is made to resemble synesthesia

Beginning in the 20th century, modern design started being dominated by the saying “form follows function.” The idea was that when creating a building, car, or piece of software, pragmatism should come first, and style should be secondary. In Adult Swim’s upcoming game DESYNC, however, style is the function. Taking inspiration from classic shooters like Quake (1996) and Unreal Tournament (1999), DESYNC is a deliberately unrealistic shooter set in a colorful neon world resembling the computer reality of the Tron films. Enemies are abstract collections of polygons and vectors, and players dual-wield guns and swords while jumping dozens of feet into the air…


Devil Daggers is one hell of a time

To play Devil Daggers is to die again and again. Anguish is constant. It’s never clear what the player has done to be locked in this eternal struggle. Every playthrough opens with a darkened room except for a single source of light, a floating blade. Touching it is apparently a damning offense, and that’s when the horrors begin. Rounds can last mere seconds, missteps compounding upon each other until you’ve found yourself knee-deep in the undead, where inscrutable tentacled horrors are eager to feast on the living. Swarms of chattering skulls are belched out of tentacled turret-like floating pillars. Skull-backed…