Some racing games want hyperrealism, providing rumbled feedback to let the player know when to switch gears, recreating skidmarks on real race tracks, and giving a view from the inside where you can see all the gauges twitch. Robber Docks’s new game, Kaasua, is not one of those games, which is exact
Seizure warning: The video linked below can be a problem for photosensitive epileptics. /// There comes a time in nearly every game’s life cycle where a series of really awesome glitches are captured. Whether it is the papery surreality of Metal Gear Solid V: The Phantom Pain (2015) or the deep weir
You’re a kid, you’ve never driven a day in your life, and in the distance towards the back of the arcade sits a partially enclosed cabinet that crudely approximates the dimensions of a race car cockpit. Some version of Pole Position (1982), probably. It has a driving wheel! And foot pedals! So you j
One of the charms of NASCAR, SB Nation word wizard Spencer Hall once argued, is that “You are watching for a non-fatal but spectacular crash.” Crashes are fun—and flammable—which is great up until the point you start to care about people. Therein lies the problem with racing. The distribution of int