Lady of the Shard questions the role faith should play in our lives

Lady of the Shard is the latest webcomic from Gigi. D.G., the creator of anthropomorphic bunny comic Cucumber Quest. It’s about faith, starcrossed lovers, and the different ways in which the devout relate to the holy. Following the story of an unnamed space acolyte who lives on a floating temple in the middle of a distant solar system, it explores how her life changes as she discovers a burgeoning attraction to the Goddess she serves. Like many classic love stories, the two are kept apart by class divides, though in this case, they are less economic and more metaphysical. As they connect, the…


Tale of Tales explains why it’s bringing Christian art to virtual reality

Since being successfully funded on Kickstarter in October 2015, details on Tale of Tales’s latest project, a digital collection of animated Christian dioramas titled Cathedral in the Clouds, have been light. “We haven’t produced anything yet,” explains co-creator Michaël  Samyn, who is working on Cathedral in the Clouds along with his partner Aureia Harvey. However, during a recent presentation at France’s CFIC cultural heritage and digital media forum, Samyn finally released new information about the project, walking the audience through how he and Harvey came up with the idea for it, as well as how they’re hoping to translate the Gothic and…

Gebub's Adventure

Upcoming game uses MS Paint-style art to evoke peacefulness

Gebub’s Adventure forces players to look past the origins of the creature they have been given control of, instead looking forward at the game’s world and secrets. Created by John Wallie, Gebub’s Adventure is a “peaceful adventure game” that will send the titular Gebub on an exploratory journey through a strange world, meeting its characters and creatures along the way. The game’s simple, minimalist art style is something Wallie referred to me as “MS Paint method,” inspired by the game Seiklus (2003), and a style he has iterated on heavily in the past. “Experimentation is what has led me to develop the…

The Church in the Darkness

Videogame to explore the possible causes of the Jonestown massacre

In The Church in the Darkness, you play a man looking for his nephew outside the borders of his own country. The lad has gone to a commune or cult in South America called the Collective Justice Mission, a group led by a charismatic married couple. The parallels to America’s third most famous cult—the first two being Scientology and the Apple corporation—are readily apparent. In 1974, Jim Jones led the Peoples Temple to South America to found Jonestown, a name most Americans would come to associate with tragedy. But Richard Rouse III, who leads the team creating The Church in the…


Have a little more faith in That Dragon, Cancer

The most interesting part of the discussion surrounding this year’s That Dragon, Cancer is the reaction on the part of its audience to its religious element. The Telegraph’s review, for example, expressed puzzlement at the faith itself, but not at faith as a coping mechanism. Kill Screen’s own review discussed the way in which elements of that belief were incomprehensible to those who do not buy into the essential premise. A common theme in these reviews is that grief is eminently relatable; while faith, or at least the specific permutation found in the game, is considered potentially alienating. These same…

The Desolate Hope

The many failures of the Five Nights At Freddy’s creator

On January 21, Scott Cawthon’s Five Nights at Freddy’s World (FNaF World), the surprisingly light-hearted role-playing followup to the popular horror series, was released on Steam, ahead of its announced February 19th release date. User reception was generally positive, but the drastic shift in style and tone left some fans confused, leading to an 87 percent user review rating. Not satisfied with an aggregated score of “very positive”, Cawthon pulled the game from Steam, promising to update it with new features and release it for free on Game Jolt once it was ready. In a post on Steam, Cawthon explained…


Everybody’s Gone to the Rapture’s launch trailer reveals nothing

The launch trailer for Everybody’s Gone to the Rapture, an exploration game that juxtaposes the mundanity of human lives with the apocalypse, has been released. While it’s clear the game focuses on the few left behind after most other people have gone missing, the cause of the tragedy is unclear. perhaps this was not god but humans trying to play god The video juxtaposes religious and secular overtones. It begins with a recording of an astrophysicist declaring, “It’s over. I’m the only one left,” before a moving light draws our attention to the places there should be people. There’s been…