The ongoing saga of Capcom’s fickle business model continues, as the giant Japanese publisher plans to bulk its in-house talent by hiring a staggering extra 100 people in software development a year, at least until they come up with a likely far-worse idea. This should give them a sizable army to m
Back in the halcyon days of 1991, a game you played on your television was very, very different than the one you played in your hand. The dominant portable platform, Nintendo’s Game Boy, showed green-scale images that blurred when they moved. Their NES counterparts were relatively crisp, bright, and