There’s something strange—maybe even broken—about fetishizing materiality in a digital world the way Mario & Luigi Paper Jam Bros does, though it’s not the first game to do this. I first noticed this in another Nintendo game from last year, Yoshi’s Wooly World, which trades on a contradiction. It’s
Nothing happens without the player’s say-so in SUPERHOT. Their avatar—represented only by a pair of black, jagged-polygonal hands and a gun—is in complete control of the world. Enemies depicted by shimmering red silhouettes run into gauzy, white-washed rooms, ready to fight. Their figures and the bl
I didn’t get my driver’s license until I was 19 years old. This is rare in my home state of Wyoming, where most kids learn to drive manual before the first day of high school—I had to make every effort to avoid the attendant responsibilities of vehicular ownership. But the mountainous west is coloss
To play Devil Daggers is to die again and again. Anguish is constant. It’s never clear what the player has done to be locked in this eternal struggle. Every playthrough opens with a darkened room except for a single source of light, a floating blade. Touching it is apparently a damning offense, and
The past can be an unclear place—definable through facts, yet easily clouded by emotion. Whether from nostalgia, personal interest, or error, humans have a pronounced ability to mis-remember or poorly represent their own history. In a sense, this defines us: as a populace, we live with the potential