Review

Firewatch and the great American landscape

Steven Poole put it beautifully in his book Trigger Happy (2000): “the jewel in the crown of what videogames can offer is the aesthetic emotion of wonder… such videogames at their best build awe-inspiring spaces from immaterial light. They are cathedrals of fire.” Cathedrals of fire. Sit on that for

The unrelenting science of The Witness

When I played a demo version of The Witness at a Sony event in 2013, I was offered two approaches: 1) I could be lead through a basic tutorial of the way the game’s puzzle systems work, or 2) I could be left to wander around the island landscape and discover it at my whim. I chose the latter option,

The Deadly Tower of Monsters revels in the schlock of B-movies

Bad movies can be a laugh to watch. It’s best done with a certain camaraderie, a group of buddies getting together to voluntarily partake in schlock, probably with alcohol and snacks to push them through it.Hell, Mystery Science Theater 3000’s (1988-99) Joel Hodgson has made an entire career out of

Unravel wants to help us mourn, but doesn’t know how

Unravel begins with a letter from its creators that thanks you for purchasing the game. It explains to you the power of the medium, the senses of love and loneliness about to be explored, and how long they as a team have been pouring their hearts into it. The font and spacing makes it resemble the p

The Spaceteam card game will make you wanna shout

“The future is disorder.” –Tom Stoppard, Arcadia /// The Spaceteam card game is chaos. Like its forebear on Android and Apple, it’s a cooperative game that forces you and some friends to scramble with tools and ailing apparatuses to fix your spaceship before you are swallowed by a black hole. As an