Review

Review: Realm of the Mad God

Jason Johnson describes how indie MMO Realm of the Mad God brings out the ugliest in us. And why that’s mostly a beautiful thing.

Review: Convergence

Jon Irwin finds meaning in the perhaps-too-simple kind of life portrayed in Convergence.

Review: From Dust

The new god game from Another World creator Éric Chahi takes the wide view. Jason Johnson considers what is lost.

Review: Alice: Madness Returns

Kyle Lemmon becomes briefly immersed in the fantasy world of this creepy Lewis Carroll adaptation—but gets rudely awoken by curiouser and curiouser bugs and glitches.

Review: Tiny Tower

Filipe Salgado plays the waiting game du jour, and asks: how little can it take to make a compelling game about building?

Review: Bastion

What does it feel like when your game talks back to you? Bastion quite literally finds a soul in the unlikeliest of places.

Review: Deflex

Jason Johnson bounces through the mesmerizing—and esoteric—psychedelia of Jeff Minter’s Deflex.

Review: Wii Play: Motion

Why a series of mini-games about swimming, vegetables, and balloons is one of the more profound titles in recent memory. Michael Thomsen breaks down the expressive abilities of Nintendo’s Wii MotionPlus controller.

Review: Ms. Splosion Man

Don’t think too hard about the new run-and-jump game from Twisted Pixel, Ms. Splosion Man. According to staff writer Richard Clark, they’ve done the thinking for you. Let your hair down.

Review: Jamestown

A steampunk take on Sir Walter Raleigh and Jamestown is more than speculative history—it’s a shared sensation. Read Lana Polansky’s take on how the indie shoot ’em up Jamestown takes its genre conventions a step ahead of the pack.

Review: Shadows of the Damned

Goichi Suda and Shinji Mikami’s new horror adventure is rough and outright broken in places. Jason Johnson explains why that’s not so much a problem for Grasshopper Manufacture.

Review: PicoPicoFighters

Looking for a quick distraction while waiting in line? A new iOS shoot ’em up has even less time for you. Jason Johnson reviews the murderous PicoPicoFighters.

Review: Trenched

Richard Clark discovers Trenched, the tower-defense that is as much about brotherhood as it is about male posturing.

Review: Forget-Me-Not

A tiny, psychedelic arcade game traces fondly through history and time. James Dilks reviews the iOS runaway hit Forget-Me-Not.

Review: 1-bit Ninja

Jason Johnson explains why 1-bit Ninja will never live up to—let alone surpass—the 1989 Game Boy title it tries so hard to imitate.

Review: Child of Eden

Rez creator Tetsuya Mizuguchi’s new abstract creation is generous on the senses but not on one’s sense of agency. Richard Clark explains why this might be a good thing.

Review: Feed Me Oil

An attempt to review a handheld physics game that attempts to reinvent a proven formula, and succeeds, we guess.

Review: Frozen Synapse

Dennis Kogel commits to Frozen Synapse, a turn-based game where each turn can take days of serious contemplation.

Review: Trouble Witches Neo!

Something’s lost in translation in this tribute to tributes to shoot-’em-ups. Jason Johnson wonders how many licks it takes to get to the center of this otaku confection. (The answer: a bazillion neon bullets.)

Review: Carcassonne

Jason Johnson schemes his way to victory in a tight head-to-head battle of Carcassonne, the boardgame-turned-videogame where the self-interest and greed of land ownership make for strange bedfellows.

Review: Sequence

Richard Clark risks it all with Sequence, the genre-bending Xbox Live Indie Games title. How does Sequence use rhythm and role-playing to bring out the best in each genre by demanding imperfection from us as players?