Kyle Lemmon becomes briefly immersed in the fantasy world of this creepy Lewis Carroll adaptation—but gets rudely awoken by curiouser and curiouser bugs and glitches.
Why a series of mini-games about swimming, vegetables, and balloons is one of the more profound titles in recent memory. Michael Thomsen breaks down the expressive abilities of Nintendo’s Wii MotionPlus controller.
Don’t think too hard about the new run-and-jump game from Twisted Pixel, Ms. Splosion Man. According to staff writer Richard Clark, they’ve done the thinking for you. Let your hair down.
A steampunk take on Sir Walter Raleigh and Jamestown is more than speculative history—it’s a shared sensation. Read Lana Polansky’s take on how the indie shoot ’em up Jamestown takes its genre conventions a step ahead of the pack.
Goichi Suda and Shinji Mikami’s new horror adventure is rough and outright broken in places. Jason Johnson explains why that’s not so much a problem for Grasshopper Manufacture.
Looking for a quick distraction while waiting in line? A new iOS shoot ’em up has even less time for you. Jason Johnson reviews the murderous PicoPicoFighters.
Rez creator Tetsuya Mizuguchi’s new abstract creation is generous on the senses but not on one’s sense of agency. Richard Clark explains why this might be a good thing.
Something’s lost in translation in this tribute to tributes to shoot-’em-ups. Jason Johnson wonders how many licks it takes to get to the center of this otaku confection. (The answer: a bazillion neon bullets.)
Jason Johnson schemes his way to victory in a tight head-to-head battle of Carcassonne, the boardgame-turned-videogame where the self-interest and greed of land ownership make for strange bedfellows.
Richard Clark risks it all with Sequence, the genre-bending Xbox Live Indie Games title. How does Sequence use rhythm and role-playing to bring out the best in each genre by demanding imperfection from us as players?