The unexpected forefather of music games

The Commodore 64 game Moondust (1983) is best remembered as a software programming experiment that helped launch the career of its creator, Jaron Lanier—an eccentric polymath who many now consider one of the earliest and foremost pioneers of virtual reality. But it might be better acknowledged as the progenitor of the modern music game. Lanier used the capital he generated with Moondust to found VPL Research, a company that conducted some of the first virtual reality machine-building efforts in the mid-1980s. Since then, his rigorously exploratory ethos has informed his wide-ranging body of work, which has included enterprises as diverse…

Rez Infinite

Rez Infinite brings the club kid experience to vinyl later this year

A product of 90s club-kid culture, Rez is getting a fancy re-release for PlayStation 4 and PSVR this fall. If you didn’t know, the 2001 music shooter is a bit of a cult classic, mostly among those who enjoy the rhythm and graphics that permeate its stylized game world. Like a psychoacoustic trip? This is the game for you. The re-release is not just upping the game to 1080p and 60 FPS (120 for the PSVR version). Rez Infinite will also be released in a collaboration with game and music retailer iam8bit, featuring a one of a kind vinyl soundtrack…

Soft Body

Soft Body brings colorful elegance to bullet-dodging on May 17th

According to a new post over on the PlayStation Blog, bullet-dodging puzzle game Soft Body will be releasing on May 17th for both PlayStation 4 and Windows, with PS Vita and Mac versions to follow soon after. It’s also got a new trailer to go along with the announcement, as well as a sneak preview of some of the game’s levels from creator Zeke Virant, during which he discusses how the game’s soft presentation works together with its nonetheless hard challenges. For the uninitiated, Soft Body is about controlling two “beautiful, gooey” snakes in tandem with each other, all while…


Synesthesia and vibrators: a history of innovation from Rez

There’s a moment in the demo of Rez’s PlayStation VR inception (retitled as Rez Infinite) where I accidentally transgressed my professional demeanor and said “holy shit.” Not a lone “holy shit this is kinda cool,” as I glanced around the technicolored space of Area 02. Nor a woozy “holy shit I feel nauseous,” as I dizzyingly locked onto rockets flying towards me. But an awe-inspiring “holy shit, this is VR.” VR at its most realized. Rez is VR. And honestly, it kinda always has been. Game designer Tetsuya Mizuguchi’s Rez was always on the cutting edge of not just experiencing…

Rez Infinite

Rez Infinite gives a 2001 music shooter another shot at entrancing you

Despite being a child of ’90s clubbing and music television, the 2001 rail shooter Rez didn’t quite resonate with its majority audience as its visionary creators had hoped it would. A small niche of players got it—no, they really got it—but it didn’t have the impact of, say, a killer DJ set sending ripples across the dance floor. And make no mistake: that is what director Jun Kobayashi and producer Tetsuya Mizuguchi were hoping for. Kobayashi has explained that the title Rez is a shortened form of “resolute,” which may be a Japanese-English misappropriation, but the important part is that he understands…


Sounds like the creator of REZ wants to make a free-to-play game

Tetsuya Mizuguchi, worshipped by some for creating the rave-y, transcendent, perception-melding Rez, has dropped some big hints about his next project in the latest issue of Edge. And it’s sounding surprisingly social. Consider the evidence:  One, his next game will continue the lineage of Rez and Lumines and Child Of Eden. So far, so great. Two, he’s currently helping out with some Japanese social games, but he plans to get back to his own new game in 2014 or 2015. Also, he says he’s looking at mobile games, and we’re of course down with that. Many mobile games are not…