BP2
Feature

The irresistible appeal of roguelike storytelling

A 20-something girl stands in an elevator. There’s an eye patch on her face, a shotgun on her back, and a pistol in her right hand. The door opens, and she hits the ground running into a room full of drones. They hover over her, firing red lasers completely bent on killing her. After all, why wouldn’t they be? Molly Pop is the head of the Zero Sum Gang, and she’s on a mission to topple the Fero corporation by raiding their bunkers one-by-one. She wastes no time, shooting down the flying robots in seconds, then travelling down a hallway…

Imbroglio
News

Michael Brough has another tricky labyrinth for you to survive

Michael Brough excels at designing systems that are simpler than they sound—better understood through exploration than explanation—and his grid-based games keep getting smaller and more complicated. In Imbroglio, his latest, your little dungeon-crawler has two health counters in the form of hearts and diamonds. Hearts are damaged by red monsters, diamonds by the blue ones, and you can do damage to their hearts or diamonds if you’re standing on a red or blue weapon tile respectively. In some of Brough’s previous work—like 868-HACK (2013) or Zaga-33 (2012)—you gain abilities by collecting them during play, but in Imbroglio, they all start…

dangerous writing app
News

New writing app deletes your work if you don’t concentrate

I’ve never been a writing-within-hours-of-the-deadline type of person. In college, I was probably an anomaly of a student. I’d write my papers in advance, then pop into my professors’ office hours for feedback before turning in a final draft. Some peers called me an overachiever. Others had no idea how I could ever not write a paper the night before it was due, fueled by Five Hour Energy Shots and Totino’s Pizza Rolls. The answer was always simple: I set myself early personal deadlines because I’m easily distracted, and needed the extra time to slowly gnaw away at a project. That’s…

The Flame in the Flood
News

The Flame in the Flood’s post-disaster journey begins on February 24th

Boy, videogames sure do want out of the narrow, crate-filled corridors of their youth, nowadays! First-person hiking simulator Firewatch has been receiving critical praise all week, in no small part because of its beautiful renditions of the American Northwest. Now The Flame in the Flood, a game about a little girl surviving a post-disaster America, is also striking out for the wilderness with a release date: it’ll be out on February 24th for Windows, Mac, and Xbox One. But it isn’t emotional hardship behind Scout, the young protagonist of The Flame in the Flood; it’s torrential rains, which will be…

Below3ss_1
News

The first few minutes of Below shows the start of a legendary adventure

Exploring the depths of a cavernous island, a tiny warrior rigorously battles their way through the unknown, struggling against a stream of enemies. The story of a small hero up against a dark scary world isn’t a new concept, but it’s a powerful one. In Below, this concept is put into practice, and the promise of the adventure of a lifetime is dripping in the atmosphere created by dark colors and wide shots of the world around the character, reduced to a pinpoint of light against the vast backdrop. Below is a roguelike adventure title, where exploration and survival go…

downwellimg
News

Free fall to your heart’s content in Downwell

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. Downwell (PC, Mac)  BY Moppin In most games, falling is essentially akin to certain death. Step an inch over the edge, and the void is there to swallow you up and take some of your health along with it. But in Downwell, falling is the exact opposite of an abyss. It is everything: life, death, and all else in between. In this vertical shoot-em-up, you must find the wherewithal to fight ghoulish monsters and gather resources while you free fall down a seemingly endless well…