Total Dark

Everything we know about The Chinese Room’s next game so far

There’s a terrible pun here about The Chinese Room leaving us totally in the dark about their new game, Total Dark, but I’m trying to be better than that. Maybe. Anyway… It’s been a few months now since Everybody’s Gone to Rapture (2015) emerged, triumphant, on the PlayStation 4, and so it’s fair to ask what’s next for the Brighton-based studio. The answer three months ago was the self-funded RPG Total Dark, an isometric adventure game that “took inspiration from those old paper-based RPG systems of the late 80s and early 90s.” However, in a blog post on the studio’s site yesterday, The…

velvet room

Persona 5 has a lot of new footage and it looks so good y’all

I’m already in love with Persona 5. I’ve probably been in love with Persona 5 all my life, even before it was announced. Persona 3 (2006) and Persona 4 (2008) are, arguably, two of the greatest games of all time. Hell, Persona 3 is my personal favorite game of all time. The Persona series, starting from P3 on, lovingly meshed social sim elements with traditional RPG dungeon crawling— garnering widespread critical and commercial admiration. With its fourth-chronological installment (technically, Persona 3), the Persona series became bold and unlike anything else in the RPG realm. Whereas, the first few games in the…

Long Gone Days

Long Gone Days imagines the world of war that’s coming for us

If a dystopian novel was written about the world that we live in right now, what would it look like? Chilean game maker Camila Gormaz wants to explore that in her upcoming game Long Gone Days. Unlike dead-Earth dystopias, where human society has overreached to such an extent that what remains of our planet is barely recognizable as the remains of what we see today, Long Gone Days takes place… soon. Say, the next 10 years. Rourke, the protagonist, abandons his post as a military sniper and ventures out into the world. He’s in an isolated area and the war…

Investigations no truce

No Truce With The Furies is the isometric RPG to look out for

A revolution-wrecked port city. An enthusiastic policeman out of his depth. “Neither fantasy, history, nor any kind of -punk.” Helmed by a “chronically success-impaired” science-fiction writer and describing itself as a combination of Planescape: Torment (1999), Call of Duty: Infinite Warfare, and Kentucky Route Zero (2013), it’s a game about “being a total failure.” The first question on the developer’s FAQ is, “Is this a joke?” “No, it’s not,” says Estonian developer Fortress Occident. “It’s a real game. We’re making it.” And for the debut project of a studio that’s only been around since October, No Truce With The Furies…


Undungeon’s pixel art makes the fantasy genre fresh again

A point of honesty: I still have yet to play more than the first hour of The Witcher 3 (2015). Not because the game is bad—in fact, I’ve enjoyed what I’ve seen so far—but because at this point, I’m just too exhausted with fantasy to have much interest in delving any further. How many hours have I spent playing as men in armor swinging their swords at lumbering dragons? Or, in the case of science-fiction, playing as a space ranger swinging his light sword at insectoid queens? Granted, there are fantasy stories that work to subvert these tropes, as we’ve…


Bravely Second: End Layer turns play into labor

Bravely Second is as unfortunate a title for a sequel as Bravely Default was for its predecessor. Where the phrase “Bravely Default” seemed to suggest that it would somehow be valiant for you to keep doing whatever you would have ordinarily done anyway, “Bravely Second” is poised to become a snowclone to tag onto any sequel that boldly exists in spite of the fact that no one especially wanted it. Horrible Bosses 2: Bravely Second. Or, a slight tweak on the form, Harry Potter and the Cursed Child: Bravely Eighth. Of course, the title isn’t as bad as it seems…


Tyranny will let you play around with the cruellest politics

What happens to the world after war? Obsidian Entertainment’s upcoming role-playing game Tyranny is interested in exploring that dilemma. Taking place in a fantasy realm sat right in the middle of the Bronze Age and the Iron Age, the game begins after the evil dictator Kyros the Overlord has united the world under his grasp. Players take on the role of a Fatebinder, destined with restoring order to the lands in the wake of the largest war the region has ever seen. But the Fatebinder isn’t an outcast, barely scraping by a living in the lowly Kyros Empire. No, unlike such RPGs as Dragon Age:…


Cuphead programmer’s side project is inspired by Canada’s long winters

One of the people behind the upcoming Cuphead has begun work on his next game, a Canadian winter inspired open-world adventure RPG called Winternight. A game developer out of Ottawa, Tony Coculuzzi is working to create an indie RPG in the spirit of Morrowind (2002) or Ultima Underworld (1992). While the game is influenced by classic RPGs, Coculuzzi has also used his home city and state as inspiration. “I live in Canada, in the city of Ottawa, and we have long, cold, snowy winters. Winter here is often dark and dreary, and I feel like that has fueled my idea for the world I want to create for Winternight. I…


Digitizing your ex: How men are using RPGs to cope with breakups

Videogames are a medium often used to escape the cruelties of reality, fostering a safe place for players to take a load off and step into a world that is familiar and comforting. Using a digital space to cope with complex situations or emotions isn’t a new concept, but it seems that some users are taking to the environment of RPGs in order to deal with their break ups. More specifically, Cecilia D’Anastasio of Motherboard explains how men are digitalizing their exes and placing them in games to be downloaded and shared among the modding communities.  Cited as both a…