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Soviet City will turn urban planning into terror control

City building games are rarely exercises in democracy. The player’s agency stems from her role as a central planner; she designs cities that hopefully please their residents, but this is not a consultative, bottom-up process. Considerate urban planning in the city-building game is an act of benevolent dictatorship. Soviet City, a forthcoming strategy game for PC, takes this association between city builders and central planning to its logical extension. Instead of being set in the deracinated utopia of most city builders, the game is set in soviet Russia, a place that may have wanted to be seen as a utopia…