Event[0]
News

Get ready to build a relationship with an emotional AI this September

Last time we heard about Event[0] was back in February 2015 with a 20-minute playable demo. That was a while ago, so it’s understandable that we now have a new trailer and a confirmed September 2016 release date (plus, it’s being backed by Indie Fund now). Léonard Carpentier, the producer of Event[0] said that the team has used that old demo to help flesh out the responses from Kaizen, the AI operator on the game’s spacecraft, so the experience can be as convincing as possible.    To recap, in Event[0], you play the sole crew member of an AI-operated spacecraft named Nautilus. Kaizen…

Alone With You
News

Alone With You brings inclusive romance to the dead of space

Alone With You is an adventure game that focuses on relationships—particularly, relationships with four fellow colonists. (Four fellow colonists who are actually dead, and appearing as holograms.) As the last member of an ill-fated space colony, the player is desperately trying to escape the planet. But the player can’t do that without getting to know the folks around them. Relating to the four main characters—Winnie, Jean, Leslie, and Pierre—is just as important as exploring through the game’s 12 missions, and ultimately, escaping the planet. Each character has their own arc, as does the “troubled” AI companion and the player. And…

Cayne
News

The follow-up to Stasis is a mother’s worst nightmare

It seems only right that 2015’s grim industrial sci-fi adventure Stasis should get a spin-off chapter, called Cayne, and the same can be said for the fact that it is to explore the story of an expectant mother. Stasis was an isometric love letter to the dimly-lit isolated vessels, claustrophobic corridors, and weathered lived-in interiors of movies such as Alien (1979), Pandorum (2009), and Sunshine (2007), those derelict places where otherworldly horrors and inhumane activities exist far from prying eyes. Cayne takes place in the same world as that game’s protagonist and his struggles on the mining ship Groomlake, but plans to…

Untitled-8
News

Short sci-fi film written by an AI is absurdly human

Artificial intelligence is a common topic explored within the science-fiction genre. Sunspring, a new sci-fi short, instead of using the theme of artificial intelligence in its narrative, used AI to actually produce the narrative in the first place. The film, which had its online debut on Ars, had its screenplay written by an AI which goes by the name of ‘Benjamin‘. The film was submitted as part of the 48-Hour Film Challenge at the Sci-Fi London film festival by Oscar Sharp, a BAFTA-nominated filmmaker and Ross Goodwin, a creative technologist and former Obama administration ghostwriter. Sunspring comes to life through the acting and production.…

Iron Man
News

Iron Man’s suit designer is now working on actual space suits

All space travel is fiction. Alright, it’s not fake in the “we didn’t go to the moon” sense of the term, but it necessarily involves the creation of tales to justify what remains a riotously expensive undertaking. “Major achievements in space contribute to the national prestige,” American Secretary of Defense Robert McNamara noted in 1961. “This is true even though the scientific, commercial or military value of the undertaking may … be marginal or economically unjustifiable.” In the years since the space race, this calculus is even more complicated. Much of what humans now do in space is quite tedious; waiting…

All Walls Must Fall
News

All Walls Must Fall to explore the cultural division of Cold War-era Berlin

In All Walls Must Fall, an upcoming isometric action game from newish studio inbetweengames, the Cold War never ended. It’s 2089 and Berlin is still caught in the midst of political powerhouses threatening to push the button. But in inbetweengames’s alternate timeline, the factions of the Cold War have the ability to manipulate time, and are using it to draw out the stalemate. All Walls Must Fall is a “tech-noir” game, a term coined by James Cameron for his 1984 film The Terminator, “merging classic noir themes with sci-fi, often featuring time travel elements,” inbetweengames co-founder David Hassal told me. He, along…

PS2 Slim
Feature

PlayStation 2, the videogame console from outer space

This article is part of PS2 Week, a full week celebrating the 2000 PlayStation 2 console. To see other articles, go here. /// What makes a videogame console successful? Forget about software libraries and units sold, I’m talking about the design of the actual box that you hook up to your TV. At first blush, the Nintendo GameCube seems pretty notable. It’s downright adorable with its purple color scheme, cute miniDVD discs, and stout, blocky profile—and let’s not forget the notorious handle on the back to be used for carrying the console around like a Playskool oil lantern. The GameCube…

Noirpunk
Feature

What cyberpunk was and what it will be

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// We often forget when predicting the future that it will inevitably continue to change. Whatever we dream up, however utopian or dystopian, will be subject to resistances and reimaginings. It will be a temporary state. The future will get old fast and there will be no end of history, despite frequent claims to the contrary, until the last human breathes the last breath. Travelling through modern metropolises at night, particularly in Asia, the temptation is to dwell on how prophetic…

Adr1ft
Feature

Adr1ft and the loneliness of digital worlds

This is a preview of an article you can read on our new website dedicated to virtual reality, Versions. /// Adam Orth is alone. It’s no secret. He tells me as much even as I cross the threshold of Three One Zero, his development studio just off the block-party-turned-retail-orgy that is the 3rd Street Promenade in Santa Monica. He’s right, there’s no one there, though half a dozen work stations line the wall to my left, one piled high with Atari cartridges. “We’re a digitally distributed team,” he explains, “so everyone can work from wherever they are.” Through the several…