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Miyamoto explains how he turned his love for a Japanese shrine into a videogame

“When there’s an arch you want to go under it, right? That’s the kind of game I wanted to make.” When Shigeru Miyamoto delivers lines like that no one knows what he means. Not at first. He may be the famed designer of many of Nintendo’s most successful videogames from the past 35 years but Miyamoto is still lost inside the playful world he charted as a child. He continuously pulls ideas from it, getting on all-fours to demonstrate how he wants cat Mario to move, or holding pretend controllers in his hand to emulate the glee he supposes people…

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Miyamoto: Virtual reality is "in direct contrast with what it is we’re trying to achieve"

When it comes to the console space, Nintendo’s mantra is making games that bring people together face-to-face. We’ve seen that with the Wii U and its Gamepad, the Wii in general, and the 4-player docks of Nintendo 64 and Gamecube. So virtual reality presents a quandary for the quality face time sought by the amicable Japanese software and hardware house, since it requires a player to submerge herself in an isolating pair of black goggles.  Here’s what Mario creator Shigeru Miyamoto told Time about the prospect of VR Nintendo games: When you think about what virtual reality is, which is…

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Nintendo announced a new Yoshi’s Island. Here’s hoping it’s completely insane

One of Nintendo’s shotgun spread of videogame announcements this morning included Yoshi’s New Island, which hopefully carries on the Super Mario World 2: Yoshi’s Island tradition of being totally bizarre. There are quiet legions of Nintendo fans who hold the game above all other Mario titles. Miyamoto’s departure from typical Mario form with Yoshi’s Island strongly appeals to a section of his fanbase, like the Weezer fans who swear by Pinkerton. It’s nice to hear someone break out of their established form. There was no shortage of that in Super Mario World 2: Yoshi’s Island. You played Yoshi instead of…