Why videogames love Alice in Wonderland

The bed is on the ceiling. The faucet is dripping up. A fish floats above you, bleating sonorous pun-filled pronouncements: “The sweet scent of bile hangs like a condemned man.” In the center of the room is a tiny door; on the table, a potion. “I’m constantly observing my declining behavior as if through a looking glass,” the protagonist mutters to himself. I think you might know what happens next. Why do videogames love Alice’s Adventures in Wonderland (1865)? Again and again they return to it as a reference point, regardless of genre, regardless of style. What I just described…


Stone-cold sleeper classic SMT: Nocturne gets re-released; go play it

A certain savvy minority of player will tell you that Shin Megami Tensei: Nocturne, re-released yesterday for PS3 on the PlayStation Store, is superlative, and those fine few individuals would be correct.  What makes this old, brutal, cyberpunk-y, cell-shaded, ambiguous-moral-choice-making, demon-bartering RPG so noteworthy? Well, it featured a rich occult world where the idea of fighting through mysterious temples and dungeons actually made sense—not to mention that the design of those foreboding places were far superior to those you typically find in RPGs, almost Zelda-esque. The battle system is snappy and lightning-fast. It has an intuitive fusion system just like…


Shin Megami Tensei comes to iOS March 18th, makes waiting for Persona 5 almost bearable

Persona 5 may seem like an eternity or two away, but Atlus feels your pain. So they’re bringing a port of the original Shin Megami Tensei to iOS on March 18th, which kinda makes up for things. You can think of SMT as Persona’s cigarette-smoking older sister. The difference between the two franchises is that, while Persona has went down the dating sim route with positive messages for depressed youth, SMT is just plain nihilistic, with game systems that encourage greed and betrayal and making friends with demons. Digital demons. Not real ones. An important distinction. Even though it’s a…