simulation

Jose Sanchez: Game as a dialogue

Chilean architect Jose Sanchez blends the worlds of architecture and gaming through his studio Plethora Project, creating innovative city simulators that emphasize sustainability, community care, and participatory design.

An election simulator shows you how everything went so wrong

Much of the public was left stunned in the wake of the November election in America. Beyond Clinton’s loss, despite winning the popular vote, many were shocked that the margin was close at all. While distrust and dislike of the electoral college is a fairly bipartisan issue, it is actually only one

Mini Metro now lets you fix the subway, while you’re riding the subway

My walk to work is rife with construction; large swaths of land are cordoned off, sidewalks reworked and traffic patterns changed, all because of a big green stripe being added to our Massachusetts Bay Transportation Authority maps. A project in the works since 1990, the Green Line Extension project

Here it is, the game that Spore was supposed to be

In 2005, when the initial tech demo for Spore (2008) came out, players salivated. Here was a realistic life simulator letting you shape and follow the evolution of a universe—from a creature’s humble beginnings in its cellular stage to galactic exploration and colonization. As with Powers of Ten, th

Don’t hesitate to dive into Abzû

When I try to picture what the ocean depths must have looked like near England’s Jurassic Coast, 300 million years ago, I picture something like Van Gogh’s Starry Night (1889). I picture a space of stillness but also turbulent life, things moving ceaselessly in the restless dark; I picture everythin

You can visit an historically accurate 1920s Berlin in Second Life

In 2007, Jo Yardely visited Second Life (2003) for the first time. She looked around, took in the view, and left immediately. “[Second Life] was a place where weird people spent all their time chatting about uninteresting things,” she said on her blog, “pretending they were having virtual hanky pank

Videogame lets you command neural networks to manipulate evolution

“It took 4400 million years for the first life to appear on Earth,” is the opening line to the website for HOUND, a recently announced game project by its 18-year-old solo creator, Nikita Shesterin. And if, on reading that, you just thought, “hang on… that’s not right,” then Shesterin believes you’r

Installation reveals the game-like complexity of life on the Scottish isles

Off the Western coast of Scotland, the Hebrides are a set of islands somewhat removed from the mainland. Scottish Gaelic is most prevalent there, but the furthest island out appears to be named for a non-existent saint, while some get their names from Norse or even pre-Celtic languages. 1973 horror

No Pineapple Left Behind spends too long in the classroom

You are a school principal. You see a student who is being bullied. His parents ask for you to keep an eye out on him, make sure his feelings aren’t hurt. There will be hell to pay if he is sad when he goes home. You could stop kids from picking on him. Or you could help his self-esteem. But the eas

Replicate the world’s most complex systems via emoji

What if you could mod a game as seamlessly as playing it the way it was written? In Nicky Case’s latest simulation tool, A Simulation in Emoji, just that promise is fulfilled. In the introduction for A Simulation in Emoji, Case writes, “there is *no* difference between playing and making, between re

We Are Chicago aims to dispel media myths about poor, black families

When thinking about the black neighborhoods in Chicago‘s south and west side most people will probably see death statistics. This is what the media thrusts into the public’s face time and again. It’s hardly an isolated incident; while purported to be based in fact, these statistics are trumpeted aro

Mini Metro makes mass transportation sublime

I don’t remember much from Jeen-Shang Lin’s Soil Mechanics class. Beyond a vague inkling of his whiteboard doodles and that time he paused mid-lecture to remark on my unexpected presence, most of it remains a formula-laden blur. Except for the one time he mentioned Pittsburgh’s North Shore Connector

Before continues to take shape as the prettiest prehistorical survival game

Cavemen games seem to be the next big thing, a natural evolution of the survival genre. Now that the post-apocalypse is becoming a little tired, it makes sense to reach way back to pre-civilization for something fresh. Big titles like Far Cry Primal and WiLD may be the ones people are talking about,

Make friends and hack reality when Else Heart.Break() drops on September 24th

Else Heart.Break() makes me want to smoke cigarettes. It’s not that I don’t value my health. It’s that being a smoker seems to be the easiest way to people’s hearts in the game. If you smoke, you can say “yes” when strangers ask if you have either a) a lighter, or b) a smoke. With that icebreaker a

The original SimCity guide was basically a textbook on urban development

Back when the first SimCity was released in 1989, the editor of Computer Gaming World magazine, Johnny L. Wilson, was commissioned to write a guide for the city management sim called The SimCity Planning Commission Handbook. In a manner befitting the complexity of the original SimCity, Wilson didn’t

Prehistoric survival sim Before is showing off new screenshots

Before is yet another survival game, but unlike most of the post-apocalyptic zombie fests that dominate the genre now, Facepunch Studios has set their world in a time long before modern civilization even existed: the era of cave-dwellers and mammoths, grass huts and spears. The latest blog post outl