Amnesia’s Thomas Grip: "Right now we’re sort of in the slasher horror genre in games."

Horror games are currently in a rut with their slasher film mentality says Thomas Grip, designer of games that chickens like me stay far, far away from. Speaking with Rock, Paper, Shotgun about his upcoming title SOMA, he explained that scary games have yet to evolve from gory, cheap scares into a more psychological and terrifying type of horror. His words precisely:  Right now we’re sort of in the slasher horror genre in games. You’re just running from evil dudes or evil monsters. It’d be nice to move away from that and get into something more like Omen or Exorcist…


Faceless breathes new fear into old stories.

For ten years in Calvin and Hobbes, Bill Watterson captured a terrifying childhood ritual. Nightly, Calvin dialogued with the monsters under his bed about their existence. “Are there any monsters under my bed tonight?” he’d ask, only to hear in reply, “Of course not. Come and see for yourself.” from somewhere underneath the bed. Calvin lacked the facts, and without them, consistently stayed up all night with his best friend Hobbes, bloodshot and terrified of ghosts, the bogeyman, and other creatures they could only venture a guess on whether they existed or not. Faceless would have terrified Calvin. A new…