Nite Fite
News

Nite Fite is a game that doesn’t need you

Playing videogames is overrated. This is, I’ll grant you, not a position that videogame writers tend to take. In varying measures, we are known to value continued employment, professional relevance, and the grudging tolerance of our readers. There are, however, pleasures to be gleaned from videogames even if you don’t play them. Damian Sommer’s Nite Fite, which was created for the most recent TOJam (Toronoto Game Jam), is a perfect test of this theory. The game, which has all the trappings of an early 8-bit videogame, plays itself. Four abstract characters start in their own corners and swirl weapons in progressively larger…

letsplaysnakelead
News

Let’s Play Snake brings the classic arcade hit to Twitter

With visuals that can be easily represented using only a line and a dot, and rules no more complex than “get to point b without hitting anything along the way,” classic arcade game Snake has become renowned for its simplicity and elegant design. This, in turn, has lead to its prevalence among a number of platforms, especially those that struggle for visual fidelity, such as graphing calculators and early cell phones. There’s even a version of it that can be played over your favorite YouTube videos. Now, thanks to web developer Yannick Rochat, Snake has been adapted for Twitter. Rochat’s…

Line/Dash
News

In Line/Dash, you are both maze-maker and maze-runner

It’s a chicken and egg problem, and one with deep roots in videogaming history. And we’ll get to that, I promise. But first: some words about Line/Dash. Created by Davide A. Fiandra, Line/Dash is a minimally modernized arcade game. Blocks float across the screen rom right-to-left. Your job is to intercept them before they exit stage-left. This is done by launching lines in their direction. At the click of a key, a line starts working its way downwards. At the click of another key, said line branches off to intercept the incoming block—or at least it does if everything is…

News

Snake goes Rag & Bone in the making of Metal Gear 5

We already figured out from all the teasers and the gossip that Hideo Kojima and co. were doing Metal Gear Solid 5. That much was obvious. But what we were yet to learn is where Snake gets his ultra-fashionable, distressed leather jackets from. I can confirm it’s not from Rag & Bone.  Yesterday, at a G.D.C. session presented by Kojima Productions, called “Photorealism Through the Eyes of a FOX”, the clothes design artists briefly showed off their toolkit for making our gruff, grizzled, eye-patched hero look dead sexy and totally nonchalant. Effortlessly and quick, the tools are able to distress the…