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Announcement

Announcing Play/Off, NYC’s first league of digital play

EDIT: Keep an eye out for Play/Off in 2016. We have decided to postpone it until then in order to do the best job possible on this event series. Games have been inherently social for most of our history, from basketball to chess. Why should videogames be any different? In our new event series, brought to you by Grind coworking spaces and arts and culture publication Kill Screen, we want to bring people together to play face-to-face in New York City’s first league of digital play. Over the course of six events, teams will face off in games plucked from…

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News

New episode of Let’s Play takes games beyond the screen

The first three installments of Laurent Checola and Thomas Kimmerlin’s micro-documentary web series Let’s Play invited viewers to examine the new frontiers for game designers, how they are participating in controversial conversations, and how they can challenge conventional notions of play and success. Now, the fourth episode discusses how designers are moving play from the screen to create a more physical, social experience. 

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News

Sounds like the creator of REZ wants to make a free-to-play game

Tetsuya Mizuguchi, worshipped by some for creating the rave-y, transcendent, perception-melding Rez, has dropped some big hints about his next project in the latest issue of Edge. And it’s sounding surprisingly social. Consider the evidence:  One, his next game will continue the lineage of Rez and Lumines and Child Of Eden. So far, so great. Two, he’s currently helping out with some Japanese social games, but he plans to get back to his own new game in 2014 or 2015. Also, he says he’s looking at mobile games, and we’re of course down with that. Many mobile games are not…