No Man’s Sky is out. You’ll have to forgive me, but that feels like something worth saying. Not because the game is the second coming, or because it is “the last game” we’ll ever need, but because, even after all this time, it remains a game built in service of a tantalizing idea. When Sean Murray s
One of the more common pieces of advice given to aspiring writers is to “kill your darlings.” It simply means that writers should be willing to remove passages or ideas from their work that they might personally enjoy in service of the reader. Over the course of developing his game Null Operator, An
Hey man, how’s your Wednesday going? Feeling good? Happy? At one with your inner soul and outer essence? Good, good. That’s good. Or, you know, maybe you’re not. Maybe you feel your center’s a bit shaky, and wish the ground seemed more stable—or at least more navigable. That’s totally chill too—abso
It’s no secret that China has a constrictive grip on what it’s citizens are allowed to access over the internet. Google’s struggles to operate within the nation were prominent, and residents within the country can’t use social networks like Facebook or Twitter, instead relying on state-sponsored var
In three weeks, The Night Rover Challenge will be hosting a game jam. From March 8th to March 10th, developers will gather together at the NASA Ames complex in Mountain View, CA to create games about the science of space. The Night Rover Challenge is a subsidiary of NASA. While their main goal is to
Here at Kill Screen, we love a good sim. And not just nominal sims like SimCity and, well, The Sims. We pine for the realistic sim, the kind where you’re placed inside the cockpit of a Boeing 747, or behind the wheel of a tractor trailer crossing eighteen hundred miles of hinterland. Matthew Shaer’s