square-enix

The independent studio behind some of Lara Croft GO’s best levels

Lara Croft GO came out for PlayStation 4 and PlayStation Vita on December 3rd this year and brought with it a time-exclusive set of levels. Called “Mirror of Spirits,” these levels take the grid-based puzzles of the game’s dioramas in a radically new direction than the main levels and the first expa

Here it is, the latest nostalgia ploy for the Tsum Tsum generation

One of my favorite things to see compared are Funko POP! figures (of the United States) with Good Smile’s Nendoroids (of Japan). The two are at once comparable—both being a popular series of uniformly designed figures—but also incomparable. POP!s are chibi (small), cheap, and most of all: ugly. Whil

You can Play Deus Ex GO while you wait for Mankind Divided

Even though the board is bared to both players, chess is a kind of stealth game. Each piece is moved in plain sight, but a successful chess player is hiding her intentions from her opponent. That opponent understands that her goal is to force a checkmate, but spends the game trying to deduce and blo

“Augs Lives Matter”: The hollow race politics of the new Deus Ex

In anticipation of Deus Ex: Mankind Divided’s release later this August, Square Enix and Eidos Montreal have released a series of pictures depicting the current state of major cities around the globe during the events of the game, including London, Berlin, Barcelona, Rio de Janeiro, and Moscow. They

NieR: Automata’s new footage is all bullet hell and deadly androids

The Drakengard action-RPG spin-off Nier (2010) wasn’t a critical or commercial smash when it was released six years ago. It was just kind of… there. Neither terrible, nor great, its wieldy story was praised, while its lackluster visuals and janky combat left a lot to be desired. Nonetheless, Nier be

The Chaos Theory of adolescence

Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. LIFE IS STRANGE (PC, PlayStation, Xbox)  BY DONTNOD Entertainment Life is Strange has wavered throughout its past three episodes, the boldness of its rewind mechanic not always enough to outwe

Final Fantasy XV gets weirder, adds sick car

There are not many other genres where four people with perfect hair, wearing all black, can ride around in a convertible that combines the suicide doors of a Rolls Royce with the bold roundness of an Audi, casually killing everything that they come across, and there be absolutely nothing be wrong wi

World War Machine is like Diablo, but with hideous transhuman mecha

In the distant post-apocalyptic future, a war will be waged between grotesque mecha cobbled together from organic body parts, and it will be awesome. This post-apocalypse will also be fairly similar to Diablo, judging from this new trailer for World War Machine, a cool-looking loot-and-shoot-athon w

Watch out Secret of Mana. Secrets of Grindea is coming for you

There are certain things you just expect from your classic 16-bit action-JRPGs. These include grinding and secrets and battling giant transparent-green Jell-o molds, all of which Secrets of Grindea delivers in spades.  But when your classic 16-bit action-JRPG is coming from a team of Swedes twenty y

Did Squall die in Final Fantasy 8? This blog sure thinks so

When Squall took an ice shard to the chest at the end of the first disc of Final Fantasy 8, you were probably secretly wishing that the most emo dick Square ever created would be blotted from existence. (Uh, 15-year-old spoiler alert?) Apparently some people wanted this so badly that they’ve postula

Square president has epiphany: people outside of Japan like JRPGs

Seems obvious, but apparently not.  In an interview with the Nikkei, translated by the good people at Siliconera, Square president Yosuke Matsuda admits, “We weren’t able to see this clearly up until now, but fans of JRPGs are really spread around the world.”  He seems genuinely baffled at how title

Hey Square-Enix, Why don’t you just tell me what game you are making?

There are few things more unrevealing, and I say unnecessary, in gaming marketing campaigns than the teaser. These are the mysterious websites with ambiguous imagery and countdowns to the reveal of a game that we don’t know if we want or should even care about. If we’re lucky, as with the case of Sq