“They are the lords of in-between. A trickster does not live near the hearth; he does not live in the halls of justice, the soldier’s tent, the shaman’s hut, the monastery. He passes through each of these when there is a moment of silence, and he enlivens each with mischief, but he is not their guid
You might be lucky enough to live in a lovely neighborhood, surrounded by friendly people who help one and another and come together during times of grief. However, even among these quite communities (perhaps especially so) there is that one person that always seems to be hiding something from every
In 1995, the Guinness World Records Committee officially decreed that a parakeet named Puck had the largest vocabulary of any bird in the world. Puck knew 1,728 words, and like others of his species, was able to assemble them into phrases and sentences appropriate to the situation he was in. “It’s C
Hitman, in most ways, has been going from strength to strength. The episodic murder simulator has seemingly found its form, with the space between each episode giving players plenty of time to experiment with its techniques and locations, finding increasingly outrageous kills and bizarre events. We’
It goes without saying that sensationalized military conflict has long been a staple of the videogame landscape. From Contra (1987) to Halo 2 (2004), Modern Warfare (2007) to Bad Company (2008), the variety of titles that allow players to occupy the boots of a laconic lone shooter on foreign territo
The darkness is scary. We’ve been fighting back against night and shadows since prehistoric times. It’s a fear that horror movies and novels have preyed on for decades; the dark room, the claustrophobic shadows where unknown horrors lurk, are often more dread-inducing than the monster itself. In Ara
The Church in the Darkness has been pitched as an “action-infiltration” game based on a real-life cult since its announcement. But even though what we knew of it was colorful—far-left radicalist group in the 70s moves to Latin America to create a socialist utopia, goes full cult—we still didn’t know
The last time we saw Card Thief, its creators were in the midst of building a stealth-based approach to card games that has more in common with Thief (1998) than, well, cards. Long story short, Card Thief uses the statistics typical of both card and tabletop games to simulate the effects of light, t
The stealth strategy game Signal Decay, previously known as Squad of Saviors, has just made its way to Steam Greenlight. The premise is simple: you wake up one day and the rest of the world has come under the sway of some indomitable evil, so it’s up to you (and up to three of your friends!) to save
Card Thief is an upcoming game from the Tinytouchtales studio headed by Arnold Rauers. Inspired by Thief (1998) and Sage Solitaire (2015), it will see players extinguishing torches and sneaking past salivating dogs to string long chains of cards together as the obstacles mount up. Tinytouchtales’s l
Humanity has been looking up at the stars since we can remember, fascinated with the mystery and wonder promised by the vast expanse of space. For a very long time it was untouchable, destined to be spun into myth by societies with the desire but without the resources to understand why the sun and m
It’s been a while since we last heard from Tangiers, the stealth game from a team lead by Alex Harvey that’s meant to pay homage to 20th century avant-garde artists like William S. Burroughs and David Lynch. In October of 2015, the game’s team updated their Kickstarter with a statement that a planne
War games have consistently failed at making me feel like an invader. Their stories, almost always, involve Western troops on top secret missions behind enemy lines—myself and my AI squad mates are supposed to be interlopers, constantly vulnerable amid a foreign, hostile environment. And yet, we mas
Playing a stealth game is like dancing. Or, more accurately, it’s like the evolution of how you approach dancing over the course of your life. Starting out, you’re a junior high pubescent: every move is a little awkward and the rules of appropriate conduct somehow seem both unclear and inviolate. Yo
You know when a horror game or trailer for a game pulls out the creepy little girl lullaby music, it’s a sure sign that shit’s about to get real—too real. 2Dark, the next project from creator of the classic Alone in the Dark series, Frédérick Raynal, knows his game is supposed to be a hokey, fun-sca
The battles in Badblood are ones of wit and wariness. Like Manhunt meets hide-and-seek, two trained killers sneak around in a field, hunting and fleeing from the other as the screen orientation constantly shifts to mask their movements. It’ll take strong spatial awareness and alertness to find your
One of the first things I noticed about Tangiers was how quiet it is. In a medium populated by graphically noisy deaths, swelling soundtracks and the constant ding of coin collection, Tangiers‘ use of diegetic and industrial tones stood out. But while Tangiers promises to be a whisper compared to it