Shadwen is a stealth game trapped in adolescence

Playing a stealth game is like dancing. Or, more accurately, it’s like the evolution of how you approach dancing over the course of your life. Starting out, you’re a junior high pubescent: every move is a little awkward and the rules of appropriate conduct somehow seem both unclear and inviolate. You accidentally put your body in the wrong place and a whole goddamn army of humiliation descends upon you. Then the game progresses, and you’re in high school: you’re starting to get the hang of things, in terms of physically navigating the environment but also in appreciating that while there are…


2Dark, the next game from Alone in the Dark creator, gets a classically horrific trailer

You know when a horror game or trailer for a game pulls out the creepy little girl lullaby music, it’s a sure sign that shit’s about to get real—too real. 2Dark, the next project from creator of the classic Alone in the Dark series, Frédérick Raynal, knows his game is supposed to be a hokey, fun-scary time. The title in itself connotes a self-indulgent humor: being alone in the dark isn’t great, but apparently 2 isn’t better than 1. being alone in the dark isn’t great, but apparently 2 isn’t better than 1  The trailer presents a classic band of characters from…


Badblood beckons you to the hunt with its stylish new trailer

The battles in Badblood are ones of wit and wariness. Like Manhunt meets hide-and-seek, two trained killers sneak around in a field, hunting and fleeing from the other as the screen orientation constantly shifts to mask their movements. It’ll take strong spatial awareness and alertness to find your foe in the blood-stained meadows of Winnie Song’s two-player stealth game and that’s what makes it such an interesting entry in the local multiplayer space. Check out its new trailer below. The most striking thing about Badblood, besides its sharp, stylish anti-heroes, is the way it creates a language from its violence.…


Tangiers turns the police into something straight out of a surrealist’s nightmares

One of the first things I noticed about Tangiers was how quiet it is. In a medium populated by graphically noisy deaths, swelling soundtracks and the constant ding of coin collection, Tangiers‘ use of diegetic and industrial tones stood out. But while Tangiers promises to be a whisper compared to its peers, it certainly won’t be voiceless. Boasting a dynamic ‘words mechanic,’ in which spoken language becomes a physical and interactive tool toward your goals, Tangiers makes literal the idea that the pen is mightier than the sword, as words become your weapons. As the game nears its beta release, creator…