Hitman: Colorado
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Hitman’s accent problem finally finds a solution (sorta)

Hitman, in most ways, has been going from strength to strength. The episodic murder simulator has seemingly found its form, with the space between each episode giving players plenty of time to experiment with its techniques and locations, finding increasingly outrageous kills and bizarre events. We’ve had “accidents” caused by launching a fire extinguisher at a Parisian balcony, setting up a totally improbable double kill with a trail of gunpowder in Sapienza, and in Bangkok the grim spectacle of smothering a man in his own birthday cake in front of his surprise party. I’ll understand if you don’t click that last…

Lily
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A daddy-daughter stealth game about escaping a war-torn city

It goes without saying that sensationalized military conflict has long been a staple of the videogame landscape. From Contra (1987) to Halo 2 (2004), Modern Warfare (2007) to Bad Company (2008), the variety of titles that allow players to occupy the boots of a laconic lone shooter on foreign territory are innumerable. The number of games centered on the lives of bystanders caught in the crossfire? Not so many. Recent titles such as This War of Mine (2014) and Papers Please (2013) are a notable couple, panning the focus away from the bombs and bullets to ruminate on the human…

Aragami
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A game for Tenchu fans arrives next month

The darkness is scary. We’ve been fighting back against night and shadows since prehistoric times. It’s a fear that horror movies and novels have preyed on for decades; the dark room, the claustrophobic shadows where unknown horrors lurk, are often more dread-inducing than the monster itself. In Aragami, you are the monster lurking in the shadows and the darkness is your weapon. Well, more specifically, you’re a summoned otherworldly assassin with the power to bend the shadows to your will. Last time, we wrote about the game, it was known as Twin Souls; two years and a failed Kickstarter later, Aragami…

The Church in the Darkness
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How to stealthily infiltrate a real-life 1970s cult? Let The Church in the Darkness show you

The Church in the Darkness has been pitched as an “action-infiltration” game based on a real-life cult since its announcement. But even though what we knew of it was colorful—far-left radicalist group in the 70s moves to Latin America to create a socialist utopia, goes full cult—we still didn’t know much at all. The game would include some element of stealth, but there would be options on how to play it, and you would never be forced into combat. The moral status of the Collective Justice Mission’s leadership would remain in question, and could even change from playthrough to playthrough. Until…

Card Thief
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Card Thief’s abstraction of stealth gets more impressive

The last time we saw Card Thief, its creators were in the midst of building a stealth-based approach to card games that has more in common with Thief (1998) than, well, cards. Long story short, Card Thief uses the statistics typical of both card and tabletop games to simulate the effects of light, the direction of vision, and the player’s stealth level. It’s the same thing that might be taken into consideration as you creep behind people’s backs in an RPG, but boiled down to its most simple. It’s the same fundamental change in conditions as crouching down behind a…

signal decay
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It’s you and your friends against mind-control tech in Signal Decay

The stealth strategy game Signal Decay, previously known as Squad of Saviors, has just made its way to Steam Greenlight. The premise is simple: you wake up one day and the rest of the world has come under the sway of some indomitable evil, so it’s up to you (and up to three of your friends!) to save humanity. Simple. But Signal Decay’s not content to just send you into the shadows and have that be that. Instead, Signal Decay takes relatively overdone tropes—cyberpunk world, mind control radio, lots of lurking around—and turns it into a strategic experience not unlike…

Card Thief
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Card Thief brings medieval stealth to the card game format

Card Thief is an upcoming game from the Tinytouchtales studio headed by Arnold Rauers. Inspired by Thief (1998) and Sage Solitaire (2015), it will see players extinguishing torches and sneaking past salivating dogs to string long chains of cards together as the obstacles mount up. Tinytouchtales’s last effort, Card Crawl (2015), also used a more-or-less standard deck of cards to blend dungeon crawling and Solitaire. At some level, Solitaire isn’t a card game anymore. Or, it’s not a game you play with cards. Microsoft Solitaire (1989) was developed by Wes Cherry with art by Susan Kare in an effort to…

echo ultra-ultra
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ECHO’s huge, ancient palace among the stars is full of intrigue

Humanity has been looking up at the stars since we can remember, fascinated with the mystery and wonder promised by the vast expanse of space. For a very long time it was untouchable, destined to be spun into myth by societies with the desire but without the resources to understand why the sun and moon switched places every day. Now, of course, we can quantify phenomenons that would have been unbelievable a century ago, and the stars are a little less mysterious for it. Edgar Allen Poe sent a man in a balloon to the moon in 1835 and scientists…

tangierslead
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One way or another, Tangiers is hoping to release by end of summer

It’s been a while since we last heard from Tangiers, the stealth game from a team lead by Alex Harvey that’s meant to pay homage to 20th century avant-garde artists like William S. Burroughs and David Lynch. In October of 2015, the game’s team updated their Kickstarter with a statement that a planned additional funding source had fallen through, meaning that they would have to delay the game’s beta until they got more resources in place. What followed was a long period of radio silence, but thanks to a new post from May 19th, it seems as if the game’s…