We All End Up Alone
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We All End Up Alone is an upcoming game about battling cancer

It’s late. You’re sitting on the couch staring at the TV. The phone rings. You glance away from the dim screen over at the clock hanging on the wall. You reach over to grab the phone and hold it up to your ear. “Hey, Em.” The voice on the other end sounds tired. “He has cancer. It’s … terminal.” You close your eyes as the words, sinister and cruel, plague your thoughts. Terminal Cancer. “I need you to tell your brothers for me.” You hang up and sink further into the couch. The feet of the analog clock continue their…

The Naked Game
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The Naked Game isn’t quite what it sounds like

Ever since Hideo Kojima’s ambitious demo, P.T. (2014), got cancelled there has been a slew of similar games announced, all looking to carry its torch. Some of them have since been cancelled, while others are still ostensibly in the throes of development, with rare updates on how things are going. However, an eight-person team based in the Czech Republic were recently able to get their P.T.-inspired game through Steam Greenlight. The Naked Game—yes, you read that right, and no, it’s not an 18+ game—is a first-person psychological horror game with puzzle elements. The game follows the story of a mysterious Japanese girl, called Mia Aiko, who decides…

Don't Kill Her
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Don’t Kill Her turns murder mystery into a hand-drawn delight

Call him Wuthrer, call him Wuthrer Cuany—call him any name you like. Just don’t call him conventional or compromising. The Swiss artist’s latest project, Don’t Kill Her, is an ostensibly two-dimensional adventure game drawn entirely in pencil. The title is up for vote on Steam Greenlight and is currently seeking funds on Indiegogo. Driven by a central murder mystery in which the player character is said to be the killer, an unnamed victim narrates the dreamlike story as you make your way through Wuthrer’s sketchbook-esque world. While the artist is coy on specifics (“Don’t judge a game by its cover,” his website urges), there’s plenty to admire on the surface.…

Nostation
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Nostation, a game inspired by late-night train rides across China

In China, years ago, Bubble is riding a train late at night. “In the [past] the train was slow and dirty, it [would] take a long time to arrive at the destination,” they say. Bubble is far away from home and the train is almost entirely empty. “Just me alone,” Bubble tells me while recalling the memory. “Probably at 2 a.m. I opened the window and looked out, it [was] a fantastic feeling.” Bubble can’t describe the feeling further than that, other than saying it wasn’t loneliness, and it wasn’t fear, it was something else. The experience left a deep…

Jalopy
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Jalopy will take you on a ramshackle road trip through the Eastern bloc

If the “racing game” is about the ticking clock, the turn rate, the time it takes to get from 0 to 60, maybe the “driving game” is about the little things—losing track of time on a long trip, deciding to stop at the next hotel, turning on your windshield wipers instead of your turn signal. Greg Pryjmachuk used to work with the folks who make more traditional racing games like DiRT (2007) and GRID (2008) and the F1 games, but now he’s making Jalopy (previously called Hac), which doesn’t look particularly “traditional” at all. The physicality of maintaining the car…

Who's Your Daddy
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The eternal battle between parent and child becomes a hilarious videogame

What better way to start the day than finding out your baby son is trying to roast himself in the oven? Flare your nostrils wide and inhale that pungent aroma. Ah, the smell of searing tot flesh in the morning. Oh no, wait, that’s a bad thing. That’s a terrible thing! You’re supposed to be a parent and dedicate your every waking (and non-waking) hour to safeguarding this child from danger and death. What the hell is he doing in the goddamn oven?! This, I’m sure, is not how parenting goes. It’s bloody awful, and hard, and yeah you’re probably going to…

bmas01
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Head out to sea with a charming folktale about burly men on an adventure

Sometimes going out into nature just isn’t enough for a man. Sometimes, he wants to explore further and live a real adventure. Sometimes—nay, all the time—I want to witness that adventure in Burly Men at Sea.  Burly Men at Sea is a brainchild of David and Brooke Condolora (aka Brain&Brain), the pair who previously created the delightful adventure game Doggins. It is the story of three burly, bearded fishermen who grow tired of their daily routine and decide to do something truly extraordinary. Further narrative details are hard to come by, though Brain&Brain have explained that “you play as storyteller…

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Tangiers turns the police into something straight out of a surrealist’s nightmares

One of the first things I noticed about Tangiers was how quiet it is. In a medium populated by graphically noisy deaths, swelling soundtracks and the constant ding of coin collection, Tangiers‘ use of diegetic and industrial tones stood out. But while Tangiers promises to be a whisper compared to its peers, it certainly won’t be voiceless. Boasting a dynamic ‘words mechanic,’ in which spoken language becomes a physical and interactive tool toward your goals, Tangiers makes literal the idea that the pen is mightier than the sword, as words become your weapons. As the game nears its beta release, creator…

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Catlateral Damage reminds me why I’m a dog person

You are a cat. Your owner has left you home alone as they do every day. Your window has opened, and it is time to punish your unwitting human the only way you know how: mass destruction. Such is the premise of Catlateral Damage, a first-person cat simulator by developer Chris Chung. Similar to Katamari Damacy, you are in a space with a limited amount of time to do a lot of damage—but instead of playing an adorable alien prince rolling up items, you’re an adorable cat with a predilection for carnage. we are truly at their mercy  Catlateral Damage,…