game aesthetics
Why P.T. Anderson Gets Away With "Retro" But Games Don't
Why do filmmakers using vintage VistaVision get praised for aesthetic choice while pixel-art games get labeled "retro"? The difference reveals everything.
game aesthetics
Why do filmmakers using vintage VistaVision get praised for aesthetic choice while pixel-art games get labeled "retro"? The difference reveals everything.
News
“What actions are ideal in a jump curve?” asked Playdead level designer Martin Fasterholdt to a sizeable crowd for his panel at the Game Developer’s Conference. In a discussion that stemmed from Fasterholdt’s own master thesis, the “You Say Jump, I Say How High?” panel explored the varying degrees o
Article
Tharsis begins with an event of astronomical improbability. Somewhere in the interplanetary medium, a meteoroid floating through space at 25 miles a second occupies the same bit of spacetime as the spaceship Inktomi, which is hurtling towards Mars at 11 miles a second. The ship and its crew have bee
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Sign up to receive each week’s Playlist e-mail here! Also check out our full, interactive Playlist section. INK (Windows) BY ZACKBELLGAMES Discovery defines the greatest videogame experiences. No one forgets that butterflies-in-your-stomach, swooning I’ve-never-felt-this-way-before feeling you get
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Lessons from the frontline of Nintendo lore.
News
On August 19th, wunderkind duo Team Meat announced they would be unveiling a new game at PAX Prime 2014 called A Voyeur for September. This was surprising for two reasons: first, everyone assumed Team Meat would be showing up with Mew-Genics, their mad scientist/cat lady simulator. Second, this new
Article
With the upcoming release of Rebirth, a look back on Edmund McMillen’s Freudian nightmare.
Feature
Fighting for freedom
Rock Climbing
Hidden life lessons in digital rock walls.
Issue 01
Audio designers on things that crash, squeal, vomit, and boom.